screen.blit(start_text,((width-text_width)/2,(height-text_height)/2))draw_press_key_msg()ifcheckfor_keypress():pygame.event.get()# clear event queuereturnpygame.display.update()defshowwaitscreen():font=pygame.font.Font("anna.ttf",100)wait_text=font.render("游戏暂停",True,(255,0,0)...
blit(pressKeySurf, pressKeyRect) def checkForKeyPress(): if len(pygame.event.get(QUIT)) > 0: terminate() keyUpEvents = pygame.event.get(KEYUP) if len(keyUpEvents) == 0: return None if keyUpEvents[0].key == K_ESCAPE: terminate() return keyUpEvents[0].key def showStartScreen()...
importsubprocess#import required librarydata=subprocess.check_output(['netsh','wlan','show','profile...
def downloadFiles (html, base, filetype, filelist): soup = BeautifulSoup(html) for link in soup.find_all('a'): linkText = str(link.get('href')) if filetype in linkText: image = urllib.URLopener() linkGet = base + linkText filesave = string.lstrip(linkText, '/') image.retrieve(...
Repeatedly waiting for a key press 重复等待某个键 importkeyboard# Don't do this!##while True:# if keyboard.is_pressed('space'):# print('space was pressed!')## This will use 100% of your CPU and print the message many times.# Do this insteadwhileTrue: ...
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type == pygame.KEYUP: if event.key == pygame.K_LEFT or event.key == pygame.K_UP or...
forkey, valueincfg.AUDIO_PATHS.items: ifkey =='bgm':continue game_sounds[key] = pygame.mixer.Sound(value) # 返回初始化数据 returnscreen, game_images, game_sounds '''主函数''' def main: # 初始化 screen, game_images, game_sounds = initGame ...
class key_press: global storage, vartext, result, symbol #引用全局变量 #构造方法,设置按键属性 def __init__(self,anjian): self.key = anjian #按键名称 #添加,用于将按键值添加到storage列表,再将storage的值设置为vartext的值 def jia(self): ...
{ return false; } } private void Form1_KeyPress(object sender, KeyPressEventArgs e) { /* if (e.KeyChar == 27) { Application.Exit(); }*/ } private void txt_mouse_y_point_TextChanged(object sender, EventArgs e) { MouseChangePoint(txt_mouse_x_point.Text, txt_mouse_y_point.Text)...