[1], 20, 20)) pygame.draw.rect(screen, RED, pygame.Rect(food_pos[0], food_pos[1], 20, 20)) pygame.display.flip() def game_quit(): pygame.quit() sys.exit() def main(): global screen, screen_size global snake_pos, food_pos, snake_speed # 主循环 while True: # 处理游戏...
circle(surface, color, center, radius) -> Rect circle(surface, color, center, radius, width=0, draw_top_right=None, draw_top_left=None, draw_bottom_left=None, draw_bottom_right=None) -> Rect draw a circle ellipse(...) ellipse(surface, color, rect) -> Rect ellipse(surface, color, ...
Pygame uses Rect objects to store and manipulate rectangular areas.ARect can be created from a combination of left, top, width, and height values. Rects can also be created from python objects that are already a Rect or have an attribute named "rect". Any Pygame function that requires a ...
To load an image from a web URL, we first need to download the image from the URL and then load it using Pygame’s image loading functions. We can use therequestslibrary in Python to download the image from the web. Here is an example code to download and load an image from a web ...
When you use the above 2 methods to create the pixel units image, you will find the method that uses thepygame.PixelArrayobject will run faster than the method that uses thepygame.draw.Rect()method. main_window_width = 1920 main_window_height = 963 Draw pixel use pygame.draw.Rect, delta...
self.image.convert_alpha() self.image.set_colorkey(ALPHA) self.rect=self.image.get_rect() self.rect.y=yloc self.rect.x=xloc 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 当被调用时,这个类在某个 X 和 Y 位置上创建一个屏上对象,具有某种宽度和高度,并使用某种图像...
PygameZero 游戏编程入门手册(全) 原文:Beginning Game Programming With Pygame Zero 协议:CC BY-NC-SA 4.0 一、创作电脑游戏 编写电脑游戏是让编程变得有趣的一个好方法,但它也有缺点。主要的缺点是,要制作一个可用的游戏,你需要写很多
所有的pygame.draw绘图函数都有可选的width参数,它们的工作方式与pygame.draw.polygon()的width参数相同。也许width参数的更好名称应该是thickness,因为该参数控制你绘制的线条有多厚。 pygame.draw.line(surface, color, start_point, end_point, width) - 这个函数在start_point和end_point参数之间画一条线。 py...
pygame.draw.polygon(surface, color, pointlist, width)- 多边形是由平面边组成的形状。surface和color参数告诉函数在哪个表面上绘制多边形,以及用什么颜色绘制它。 pointlist参数是一个点的元组或列表(即,XY 坐标的两个整数元组或列表)。多边形是通过在每个点和元组中的下一个点之间画线来绘制的。然后从最后一个...
# Draw / render screen.fill(BLACK) # *after* drawing everything, flip the display pygame.display.flip 注意:我们得把flip这个命令放在最后。如果你把显示的内容放在其后,屏幕上不会显示它。 6、输入/事件 游戏设计到止,还远没有这么简单。我们还得侦听键盘与鼠标,及其它控件的输入事件。故我们还有很多事情...