This article will tell you how to draw multiple shapes in pygame application with examples. It will use the multiple functions in thepygame.drawmodule, we will introduce them one by one. 1. How To Use The Functions In pygame.draw Module To Draw Different Shapes. pygame.draw.aaline(surface,...
pygame.draw.rect(main_window_screen, rect_color, rect_object) Below is the python source code of this example, you can see thepygame.Rectobject has a lot of attributes (top,left,topleft,bottomright,center,midleft,midright.etc) to get the coordinates of the different points on the rectangl...
类型==pygame.QUIT:running=False# 更新物理世界space.step(1/60.0)# 清屏screen.fill((255,255,255))# 绘制对象对于形状在space.shapes:ifisinstance(shape,pymunk.Poly):pygame.draw.polygon(screen,(0,0,255),shape.get_points())elifisinstance(shape,pymunk.Circle):pygame.draw.circle(screen,(0,255,0)...
This tutorial teaches you how to draw text in Pygame. The code displayed here is not the full code for a valid Pygame window. If you are interested in a bare-bones framework, consult this article. Import the Font in Pygame Before we can write something, we need to import a font. We ...
Call the drawing method from the Draw object to draw a shape. Draw an ellipse, a rectangle, and a straight line as an example. The parameters will be described later. draw.ellipse((100,100,150,200), fill=(255,0,0), outline=(0,0,0)) ...
draw_object(obj) pygame.display.update() clock.tick(60) pygame.quit() Below is the output: Implement Random Movement Algorithm Currently, your random moving objects move only in a straight horizontal line. To make their movement more unpredictable, you can add a random movement algorithm. ...
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lesen Sie diesen Artikel. Zeichnen Sie ein Rechteck in Pygame Wir brauchen eine Funktion, um ein Rechteck zu zeichnen: pygame.draw.rect(). Wir rufen es innerhalb der Hauptschleife auf und benötigen die folgenden Argumente, damit es richtig funktioniert: Oberfläche, Farbe, Position und ...
pygame.draw.rect(screen, (0,0,0), rect) pygame.display.update() You can also add user inputs andcollisions in the game. Below is the output: Overview of the Time Module of PyGame To control the time in this game, you can use thepygame.timemodule. This module provides various useful...
self.velocity.scale_to_length(self.max_speed) # move self.position += self.velocity * dt if self.can_wrap: self.wrap() # draw self.image = pygame.transform.rotate(Vehicle.image, -self.heading) if self.debug: center = pygame.Vector2((...