not (self.standing): if self.left: win.blit(walkLeft[self.walkCount // 5], (self.x, self.y)) self.walkCount += 1 elif self.right: win.blit(walkRight[self.walkCount // 5], (self.x, self.y)) self.walkCount += 1 else
我建议从本地源代码构建,这在Mac上非常简单。指南:https://www.pygame.org/wiki/MacCompile ...
或者把你的Python降级到3.10,这样你就可以使用pygame 2.1.2,或者从本地源代码构建pygame。
if player.lives == 0 and not death_explosion.alive(): running = False # menu_display = True # pygame.display.update() #3 Draw/render screen.fill(BLACK) ## draw the stargaze.png image screen.blit(background, background_rect) all_sprites.draw(screen) draw_text(screen, str(score), 18...
在这里,我正在尝试移动,它在屏幕上是模糊的,但图像在移动,而没有清除前一个 balloon=pygame.image.load("BALLON 1".png) Bal_x=0 while true: for event in pygame.event.get(): if event.type==pygame.QUIT: pygame.quit() sys.exit() Bal_x+=1 screen.blit(BALLON,(Bal_x.120)) pygame.di 浏...
使用blit()方法,最后使用display模块的flip()方法更新整个待显示的Surface对象到屏幕上。 Surface对象的常用方法 方法名 功能 pygame.Surface.blit() 将一个...没有参数,则与flip功能相同(上一条) 保持窗口显示 2. 运行第一步的代码后会出现一个一闪而过的黑色窗口,这是因为程序执行完成后,会自动关闭。如果想要...
I have coded a function for moving two balls in different direction and I follow the instructions coding it but it seems to be not working. I can draw two balls in screen but they will not move. I fixed it for almost 1 hour but no idea why balls aren't moving....
blit()方法,最后使用display模块的flip()方法更新整个待显示的Surface对象到屏幕上。 Surface对象的常用方法 方法名 功能 pygame.Surface.blit() 将一个...iamge模块的load()方法加载图片,返回值ball是一个Surface对象。Surface是用来代表图片的pygame对象,可以对一个Surface对象进行涂画、变形、复制等各种操作。事实上...
() rect.centerx = 740 // 2 rect.centery = 50 screen.blit(text, rect) def update(self): pass class EndScene(Scene): def __...
44pygame.mixer.music.play(-1)4546title = pygame.image.load(path.join(img_dir,"main.png")).convert()47title =pygame.transform.scale(title, (WIDTH, HEIGHT), screen)4849screen.blit(title, (0,0))50pygame.display.update()5152whileTrue:53ev =pygame.event.poll()54ifev.type ==pygame.KEY...