In Pygame, win.blit is not working even if I used pygame.image.load to load up the imageAsk Question Asked 4 years, 8 months ago Modified 4 years, 8 months ago Viewed 196 times 2 When I run this program and get to the next stage, it outputs this: I'm not...
pygame.image.load()函数返回一个surface对象用于显示图片。这个surface对象和显示窗口对象是分离的,所以我们必须把图片显示对象复制到显示窗口对象通过blit()方法。 方法使用如下: DISPLAYSURF.blit(catImg, (catx, caty)) 第一个参数是要加载的图片对象,第二个参数是有两个整数的元组分别表示图片将要显示的左上角X...
I am making it so it would spawn in 6 enemies and i added the [i] to the end almost every enemyX, enemyY or enemy_change as i was told in a tutorial. So i got this error for line 56: screen.blit(enemyImg[i], (x, y)) TypeError: invalid destination position for blit" and t...
blit(plane, position) pygame.display.flip() pygame.time.delay(10) 这是一个在 pygame 图像处理方面学习笔记---基础部分 ) : 生成一个窗口ball = pygame.image.load("ball.bmp") : 加载一个球。他是一个surface对象,和简单的图像对象有区别ballrect...需要理解pygame的机制: 如下图所示(图片来自make ...
44pygame.mixer.music.play(-1)4546title = pygame.image.load(path.join(img_dir,"main.png")).convert()47title =pygame.transform.scale(title, (WIDTH, HEIGHT), screen)4849screen.blit(title, (0,0))50pygame.display.update()5152whileTrue:53ev =pygame.event.poll()54ifev.type ==pygame.KEY...
在这里,我正在尝试移动,它在屏幕上是模糊的,但图像在移动,而没有清除前一个 balloon=pygame.image.load("BALLON 1".png) Bal_x=0 while true: for event in pygame.event.get(): if event.type==pygame.QUIT: pygame.quit() sys.exit() Bal_x+=1 screen.blit(BALLON,(Bal_x.120)) pygame.di 浏...
Originally reported by: Maksym Planeta (Bitbucket: mplaneta, GitHub: mplaneta) Hello, I have a following snippet of code: #!python pygame.init() import time time.sleep(50) When the scripts goes sleep, I observe high CPU utilization. I tr...
我建议从本地源代码构建,这在Mac上非常简单。指南:https://www.pygame.org/wiki/MacCompile ...
() def quit(self): pg.quit() sys.exit() def update(self): self.all_sprites.update() def draw(self): self.screen.fill(GREY) for sprite in self.all_sprites: self.screen.blit(sprite.image, sprite.rect) pg.display.flip() def events(self): for self.event in pg.event.get(): if ...
pygame.image.load()函数调用将会返回一个Surface对象,图像已经绘制于其上。这个Surface对象将会是和显示Surface对象不同的另一个Surface对象,因此,我们必须将图像的Surface对象复制到显示Surface对象上。位图复制(Blitting)就是将一个Surface的内容绘制到另一个Surface之上。这通过blit() Surface对象方法来完成。