pygame.display.update()# remove expired bulletsforbulletinbullets:ifbullet.alive ==False: bullets.remove(bullet) I'm just guessing here, since there's a couple of extra import files needed to run the code. But looking at theBulletclass, it seems to define it's collision rectangle from(x,y...
def move_window(start_x, start_y, new_x, new_y): global window_size_x, window_size_y buffer_screen = pygame.Surface((window_size_x, window_size_y)) buffer_screen.blit(pygame.display.get_surface(), pygame.display.get_surface().get_rect()) window_x, window_y = eval(environ['SDL...
self.screen.blit(self.bg_img,(0,0))foreventinpygame.event.get():ifevent.type==pygame.QUIT:pygame.quit()sys.exit()elifevent.type==pygame.KEYDOWN:ifnotworld.playingandnotworld.game_over:world.playing=Trueifevent.key==pygame.K_SPACE:world.update("jump")ifevent.key==pygame.K_r:world.upd...
Learn how to build a classic snake game using Pygame in Python. This detailed step-by-step tutorial explains how to initialize Pygame, generate food for the snake, draw game objects, update the snake's position, handle user input, and manage the game loo
surfaceOne.blit(surfaceTwo,destination,area=none,special_flags=none) Pygame でsurface.blit()関数を使用する では、具体例を見ていきます。 いくつかのサーフェスを作成することから始めましょう。 このコードはメイン ループの前にあることに注意してください。
pygame.quit() In general, the debug drawing in Pymunk is not meant for more complex cases like this. The idea is that it draws everything with some minor customizations. If you need more advanced logic, its better to just draw everything by yourself. (Meaning you just remove thedebug_dra...
type == pygame.QUIT: done = True screen.fill(WHITE) screen.blit(board,[0,0]) pygame.display.flip() clock.tick(60) pygame.quit() I get the error Traceback (most recent call last): File "C:\Users\Ed\Documents\thonk\game.py", line 43, in <module> screen.b...
I'm working on custom gui components within pygame, and when making the slider component, I am giving the slider a Draw(parentSurface) function which draws the slider on to the parent surface at it's stored location. Now this works, but the slider stores two images: a slide image tha...
(self.image, (self.x,self.y))# Define the bullet class to create bulletsclassBullet:def__init__(self,x,y): self.x = x +23self.y = y self.bullet = pygame.image.load("user_bullet.BMP") self.rect = self.bullet.get_rect()defrender(self): window.blit(self.bullet, (self.x, ...
to move Sprite1.showStartScreen(surface) ''' Main loop ''' main = True while main == True: background = pygame.image.load(os.path.join('images', 'Bg.png')) surface.blit(background, (0,0)) for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys....