2. Godot中子线程的限制 在Godot中,主线程负责处理渲染、物理模拟和游戏逻辑等核心任务。虽然可以使用子线程来执行耗时操作(如文件I/O、网络请求等),但子线程有一些限制: 子线程不能直接访问或修改Godot场景树中的节点,因为场景树是主线程独有的。 子线程不能调用与渲染或物理相关的API,因为这些API需要在主线程中运行。 子线程
$(function(){})和$(document).ready(function(){}) 的区别 原贴地址:点击打开链接 document.ready和onload的区别——JavaScript文档加载完成事件 页面加载完成有两种事件 一是ready,表示文档结构已经加载完成(不包含图片等非文字媒体文件) 二是onload,指示页面包含图片等文件在内的所有元素都加载完成。 用jQ的人很...
Godot v4.3.stable - KDE neon 6.1 22.04 - X11 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3050 (nvidia; 535.183.01) - AMD Ryzen 5 5500 (12 Threads) Issue description After exiting Godot my Blender process stays alive. Below a sample output ofps -ef | grep blenderafter exiting ...
godot中的"_physics_process"和"_process"有什么区别吗? 我知道"_physics_process"是物理的每一帧,"_process"是每一帧,但不懂什么意思。 并且好像在untiy中的"update"里的代码会跟屏幕刷新率有关, 在godot中有类似的设计吗?如果有如何避免? ⊙▽⊙ 可参见B站尚在天国的这个视频 https://www.bilibili.com/...
Godot version v4.2.beta4.official [93cdacb] System information Windows 10 Issue description get_tree() returns null when called immediately after calling change_scene_to_file() in _process() or _physics_process(). The error printed in de...
The computational complexity of the algorithm is controlled by two main factors: the number of sub-sequences and the complexity of the conformance checking technique (the informativeness function has linear complexity on the number of events of the sub-sequence). Such complexity could represent a li...
Durkheim was concerned with the function of morality in society. Why did he think that Organic Solidarity would be stronger than Mechanical solidarity, in the context of individual freedom? Explain wh Explain the phases and process of extravasation What did Aristotle and Plato say about the rule ...
Godot is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of ...
Godot is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of ...
Godot is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of ...