// worker_thread.ts export function calculateComplexData(params: number[]): number[] { // 复杂数学计算 let result = []; for (let i = 0; i < params.length; i++) { result.push(params[i] * Math.PI); return result; // m
Whenget_counteris initialized, the value forcountis set to zero, and the value of the return value is set to the inner anonymous function. Calling theget_counterfunction causes the inner function to run to obtain the return value, and this has access to the outer functions' scope. So it ...
) var local_var = param1 + 3 return local_var # Functions override functions with the same name on the base/super class # If you still want to call them, use "super": func something(p1, p2): super(p1, p2) # It's also possible to call another function in the super class: func...
int rc = load_assembly_and_get_function_pointer(get_data(godot_plugins_path), HOSTFXR_STR("GodotPlugins.Main, GodotPlugins"), HOSTFXR_STR("InitializeFromEngine"), UNMANAGEDCALLERSONLY_METHOD, nullptr, (void **)&godot_plugins_initialize); return godot_plugins_initialize; } 3. 注册的函数指针...
return false; } 我们首先就会注意到的是代码更长了。这不是我批评的重点,部分原因是我对这段代码进行了冗长的格式化,以便我们更容易地逐行分解它。那么我们来看看,执行时发生了什么? 我们首先调用了 GetWorld2D()。在 Godot 中,物理查询都是在世界的上下文中执行的,这个函数获取了我们代码所在的正在运行的世界。
1. func myfunction(a,b): 2. print(a) 3. print(b) 4. return a+b # return is optional, otherwise null is returned # return是可选的,否则返回null 1. 2. 3. 4. 复制代码控制语句 “,”逗号可以做为分隔符 if/else/elif 这个不多说了 ...
unmanaged){if(unmanaged==IntPtr.Zero)returnnull;IntPtrintPtr=NativeFuncs.godotsharp_internal_unmanaged_get_script_instance_managed(unmanaged,outvarr_has_cs_script_instance);if(intPtr!=IntPtr.Zero)return(GodotObject)GCHandle.FromIntPtr(intPtr).Target;if(r_has_cs_script_instance.ToBool())return...
shader_type spatial;uniform sampler2D height_map;uniform float scale=1.0;uniform float multiply=1.0;uniform float offset=-0.5;uniform vec2 translation=vec2(0,0);floatheight(vec2 pos){//return sin(pos.x) + cos(pos.y);return(length(texture(height_map,pos/scale+translation))+offset)*multiply...
using namespace godot; void initialize_example_module(ModuleInitializationLevel p_level) { if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { return; } GDREGISTER_CLASS(Example); } Any node and resource you register will be available in the corresponding Create... dialog. Any class will be...
check on functions with a typed return value; also forbid mixingreturnandreturn valuein the same function, even if it has no explicit return type; if someone does this, it's almost certainly a mistake, and it should not be allowed; if you intended to return null on a function that could...