之后又重申了本工作的一个目标是,在point-based neural rendering pipeline中消除对长期保存显示点云的需求。 质疑:看到这里仍然不理解为什么作者的目标是”One goal of this work is removing the need for a persistent set of point positions within a typical point-based neural rendering pipeline.“这个工作...
Image-Based RenderingMulti-ViewPer-View OptimizationThere has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot recover from the errors of this process, while others directly learn a volumetric neural ...
TRANSPR: Transparency Ray-Accumulating Neural 3D Scene Point Renderer (An extension ofNeural Point-Based Graphicsthat can render transparent objects, both synthetic and captured in-the-wild.) Neural point cloud rendering via multi-plane projection Point-Based Neural Rendering with Per-View Optimization...
Point-NeRF uses neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct infere...
Point-Based Neural Rendering with Per-View Optimization There has recently been great interest in neural rendering methods. Some approaches use 3D geometry reconstructed with Multi-View Stereo (MVS) but cannot r... T Neff,P Stadlbauer,Parger, M.Kurz, A.Mueller, J. H.Chaitanya, C. R. A....
Point-based neural rendering with per- view optimization. In Computer Graphics Forum, vol- ume 40, pages 29–43. Wiley Online Library, 2021. [18] Marc Levoy and Pat Hanrahan. Light field rendering. In Pro- ceedings of the 23rd annual conference on Computer graph- ics and interactive ...
visualizationpythonmachine-learningarmguiopenglcpptensorflowgpurenderingcomputer-graphicscudapytorchregistrationreconstruction3dodometrypointcloudmesh-processing3d-perception UpdatedJan 3, 2025 C++ PointCloudLibrary/pcl Star10.1k Code Issues Pull requests Point Cloud Library (PCL) ...
point-based renderingradial basis functionsray castingvolume graphicsvolume scene graphvolume visualizationThis paper describes an extension to the technical ... M Chen - Eurographics 被引量: 16发表: 2005年 Parameterization of point-cloud freeform surfaces using adaptive sequential learning \\{RBFnetworks...
2. Related Work Neural rendering has recently emerged as a powerful family of approaches for building controllable neural rep- resentations of 3D scenes [26, 29, 45, 53]. Point-Based Representations. NPBG [1] uses a pre- computed static point cloud to represent a rough scene ge- ometry...
《Automatic quantization for physics-based simulation》(SIGGRAPH 2022) GitHub: github.com/Hanke98/AutoQuantizer [fig5]《Multiface: A Dataset for Neural Face Rendering》(2022) GitHub: github.com/facebookresearch/multiface《Progressive Deblurring of Diffusion Models for Coarse-to-Fine Image Synthesis》(...