2004. Point-based rendering techniques. Computers & Graphics 28, 6, 869-879.M. Sainz and R. Pajarola. Point-based rendering techniques. Comput- ers & Graphics, 28(6):869-879, 2004.Sainz, M., Pajarola, R.: Point-based rendering techniques. Comput. Graph. 28 (6), 869–879 (2004)...
3) Point-Based Rendering 基于点的绘制 1. The recent advances of the point-based rendering techniques are reviewed. 回顾了基于点的绘制的最新研究进展,将基于点模型的压缩算法分为渐进压缩编码和单分辨率压缩编码两类分别进行介绍和分析比较,并给出了一些研究建议。
point based renderingqsplatsurfelsurface splattingrandomized Z-buffer algirithmIn recent years point-based geometry has gained increasing attention as an alternative surface representation, both for efficient rendering and for flexible geometry processing of highly complex 3D-models. Traditional geometry based...
1. The recent advances of the point-based rendering techniques are reviewed. 回顾了基于点的绘制的最新研究进展,将基于点模型的压缩算法分为渐进压缩编码和单分辨率压缩编码两类分别进行介绍和分析比较,并给出了一些研究建议。2) view-dependent rendering 基于视点的绘制3) Point-based rendering (PBR) ...
Point-based rendering has gained much attention as an alternative to polygon-based rendering because of its simplicity and flexibility. However, current point-based rendering techniques do not provide a sufficient rendering quality for t... 김현중,최수미 - 컴퓨터그래픽스학...
The method allows for complex editing, texturing and enhancing of models created by 3D scanners and point rendering pipelines. The fundamental algorithms used in point-based rendering are introduced to the reader along with illustrations of the concepts. The empirical results presented in this paper ...
Previous research from other people into efficient data structures and rendering of primitives has been used as a starting point. This project then extends the work of previous point-based renderers by introducing several shading techniques, resulting in a versatile real-time software renderer. The ...
point-based rendering.space-filling layoutSpace-filling layout techniques for tree representations are frequently used when the available screen space is small or the data set is large. In this paper, we propose an efficient approach to space-filling tree representations that uses mechanisms fro...
We present a new fast algorithm for rendering the depth-of-field effect for point-based surfaces. The algorithm handles partial occlusion correctly, it doe... J Křivánek,J Žára,K Bouatouch - IEEE 被引量: 54发表: 2003年 New techniques for wave-field rendering of polygon-based high-de...
Point-based surface representations have gained increasing interest in the computer graphics community within thelast decade. Surface splatting established as one of the main rendering techniques for point clouds. We present aray-tracing approach for objects whose surfaces are represented by point clouds...