//一个光滑噪声发生器 floatSmoothNoise_1(intx,inty) { floatcorners=( Noise1(x-1, y-1)+Noise1(x+1, y-1)+Noise1(x-1, y+1)+Noise1(x+1, y+1) )/16.0f
//一个光滑噪声发生器 floatSmoothNoise_1(intx,inty) { floatcorners=( Noise1(x-1, y-1)+Noise1(x+1, y-1)+Noise1(x-1, y+1)+Noise1(x+1, y+1) )/16.0f
//PerlinNoiseGenerator /// floatpersistence=0.55f; intNumber_Of_Octaves=3; //一个噪声发生器 floatNoise1(intx,inty) { intn=x+y*57; n=(n<<13)^n; return(1.0f-((n*(n*n*15731+789221)+1376312589)&0x7fffffff)/1073741824.0f); } //一个光滑噪声发生器 floatSmoothNoise_1(...
比较老的视频,使用Terrain中设置perlinNoise来制作生成地形 usingUnityEngine;publicclassTerrainGenerator:MonoBehaviour{publicintdepth=20;publicintwidth=256;publicintheight=256;publicfloatscale=20;publicfloatoffsetX=100f;publicfloatoffsetY=100f;voidStart(){offsetX=Random.Range(0f,9999f);offsetY=Random.Range...
A JavaScript Perlin Noise Generator This short js library allows you to easily incorporate perlin noise into your projects. Python Note that I have also translated the js code into Python, but I have not written any documentation as this library will mainly be used in js. Installation Simply ...
//PerlinNoiseGenerator /// floatpersistence=0.55f; intNumber_Of_Octaves=3; //一个噪声发生器 floatNoise1(intx,inty) { intn=x+y*57; n=(n<<13)^n; return(1.0f-((n*(n*n*15731+789221)+1376312589)&0x7fffffff)/1073741824.0f); } //...
PerlinNoise() { unsigned seed = 2016; std::mt19937 generator(seed); std::uniform_real_distribution<float> distribution; auto dice = std::bind(distribution, generator); float gradientLen2; for (unsigned i = 0; i < tableSize; ++i) { ...
0729_Nodes详解_Perlin Noise1, Perlin Noise2 节点 - 大小:28m 目录:第07章_Substance Designer_Node节点详解 资源数量:151,其他_Substance Designer,第07章_Substance Designer_Node节点详解/0701A_Nodes详解_Alveolus 节点,第07章_Substance Designer_Node节点详解/070
GKNoiseMap A sample of procedural noise data from which you can read noise values directly or create noise textures. GKCoherentNoiseSource The abstract superclass for procedural noise generators that create coherent noise. GKBillowNoiseSource A procedural noise generator whose output is a type of fr...
class GKNoiseMap A sample of procedural noise data from which you can read noise values directly or create noise textures. class GKCoherentNoiseSource The abstract superclass for procedural noise generators that create coherent noise. class GKBillowNoiseSource A procedural noise generator whose output...