A noise function is essentially a seeded random number generator. It takes an integer as a parameter, and returns a random number based on that parameter. If you pass it the same parameter twice, it produces the same number twice. It is very important that it behaves in this way, otherwis...
the midpoint displacement fractal. * * @param rand The random number generator * ...
其次还有两个库之前忘记导入了,一个是mc_noise,一个是latticg。mc_noise是一个用来模拟Minecraft中使用的Perlin Noise(柏林噪声)等noise,但是我既不会用也没用过,具体如何使用也不是很懂。latticg反转Java的Java.util.Random类可能的内部种子,给定其输出信息,以各种随机调用的不等式系统的形式。该算法的工作原理是...
.idea build(generator) separate templates module & group Jul 9, 2024 config build(core) with clang-cl when possible Jun 11, 2024 doc feat(vma) update to 3.1.0 Jun 12, 2024 gradle/wrapper build: update Gradle to 8.0.2 Mar 5, 2023 modules fix(GL) add BLEND_COLOR & BLEND_EQUATION to...
LinearCongruentialGenerator.java LowestBasePalindrome.java PasswordGen.java PerlinNoise.java QueueUsingTwoStacks.java RabinKarp.java RemoveDuplicateFromString.java ReturnSubsequence.java ReverseStackUsingRecursion.java RootPrecision.java SJF.java SieveOfEratosthenes.java SkylineProblem.java Sta...
1. 统计的lib jar 列表1 2. Code3 3. 常用包名按找字母排序(2000个)4 1. 统计的lib jar 列表 驱动器 D 中的卷没有标签。 卷的序列号是 0000-4823 D:\workspace 空格\AtiBrow\lib 的目录 2016/01/07 14:02 <DIR> . 2016/01/07 14:02 <DIR> .. ...
generator2,generic3,geo1,geometry1,german12,germany1,get18,getopt1,ghost3,gialen1,gif78,gjt3,glare2,glas7,global2,glow1,glowing1,gms3,gnome3,gnu1,go6,google51,gost1,gradient3,grammar1,grant1,graph2,graphic1,graphite10,gray5,grayscale1,greater2,greece1,greek6,greeklatin6,green4,grid...
importnet.minecraft.world.gen.NoiseGeneratorPerlin;//導入依賴的package包/類publicChunkGeneratorUnderWorld(World world,longseed){this.world = world; RandUtilSeed rand =newRandUtilSeed(seed); upper =newNoiseGeneratorPerlin(rand.random,4); lower =newNoiseGeneratorPerlin(rand.random,4); ...
我想到的第一件事是随机位移分形。它也用于生成地形,比Perlin Noise更容易。package so; import java...
importnet.minecraft.world.World;//导入方法依赖的package包/类publicChunkProviderHell(World worldIn,booleanp_i45637_2_,longseed){this.world = worldIn;this.generateStructures = p_i45637_2_;this.rand =newRandom(seed);this.lperlinNoise1 =newNoiseGeneratorOctaves(this.rand,16);this.lperlinNoise2 ...