可参考《理解自动管理内存》来知道你可以在什么时候做些什么是对自己有利的:https://docs.unity3d.com/Manual/performance-memory-overview.html 使用增量垃圾回收器(incrementalGC)来缓解垃圾回收工作负载 对于程序的运行来讲,增量垃圾回收器是多个的、阻塞时间更短的(much-shorter int
1. Objective Learn how to optimize the performance of a demo game on Samsung Galaxy devices using the Adaptive Performance in Unity. The Adaptive Performance package provides you with tools to properly adjust you’re game and improve its overall game performance. ...
2D Game Art, Animation, and Lighting for Artists: This free e-book provides best practices for getting the most out of Unity’s 2D toolset. 2D tools overview: Check out our handy overview of what Unity has to offer 2D developers.
Develop once, publish everywhere! Unity is the ultimate tool for video game development, architectural visualizations, and interactive media installations - publish to the web, Windows, OS X, Wii, Xbox 360, and iPhone with many more platforms to come.
有些图片在PVRT压缩纹理的 alpha通道容易产生视觉缺陷。在这种情况下,你可能需要在图像处理软件直接调 整PVRT的压缩参数。你可以通过安装PVR导出插件PVR export plugin或使用 Imagination Tech的PVRTexTool,用于 创建PVRT格式。产生的扩展名为 .pvr的压缩图像文件将通过Unity 编辑器直接导 入和指定的压缩参数将被保留。
Optimal use of animators on UI Elements When using a fullscreen UI, hide everything else More resources Get the free e-book for more Give your players the best possible gaming experience. With over 80 actionable tips and best practices from Unity’s expert engineers, you can optimize your ...
Join the Unity Performance Taskforce to optimize your project to your desired framerate, loading times, memory and package sizes
The more polygons you use in your Meshes, the more detailed and organic yourGameObjectsThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it.More info ...
Unity's CullingGroup API allows us to hook into Unity's LOD system to optimize our code. The Manual page for the CullingGroup API contains several examples of how this might be used in our game. As ever, we should test, profile and find the right solution for our game. We’ve learned...
Enhancing Unity's Render Performance by Minimizing Draw Calls The efficiency of your game's rendering performance largely depends on the quantity of draw calls required to render a scene. The ability to process more draw calls in a batch results in a noticeable performance boost. ...