https://blog.unity.com/engine-platform/srp-batcher-speed-up-your-rendering https://blog.unity.com/cn/games/optimize-your-mobile-game-performance-tips-on-profiling-memory-and-code-architecture-from https://learn.unity.com/tutorial/profiling-applications-made-with-unity#...
然后玩家从云端获取他们游戏的实时进度(Then, use Addressables to create a smaller initial build for your mobile application.Cloud Content Delivery lets you host and deliver your game content to players as they progress through the game.)。
Oct 20, 2023Game CreationMobileProgrammingMultiplatformVR & AR此页面为机器翻译。如需查看原文以确保准确性并作为权威参考, 请点击这里。 性能不佳不仅会导致游戏出现意外延迟,还会造成硬件问题,如电池寿命缩短、热控制问题以及可连接设备数量受限。 在我们有史以来最全面的指南之一中,我们收集了来自 Unity 专业支持工...
Growing a mobile game is a complex process with many steps. As a game design consultant, it’s my job to analyze each game’s revenue, so I focus on two key steps: finding out which pieces of a monetization strategy might be missing, and which can be moved around. This includes implem...
1全局设置 1.1降低或禁用Accelerometer Frequency Unity 每秒对移动端的加速度计进行几次池操作。如果在...
6. Optimize Objects that are Visible Limiting texture sizes and combining meshes are a great way to improve performance, along with culling of all sorts. How can we improve the performance of objects that are not being culled but are too far to see in detail?LODs(Levels Of Detail) are a...
Develop, Debug, and Optimize Unity Games for Top Performance Building a mobile game that’s fast performing and runs smoothly without causing the device to overheat can feel like you've switched to advanced mode. But with performance optimizations you can develop Unity games that stand out, have...
更多资料 Unity E-Book: Optimize Your Mobile Game Performance Performance Optimization for Console/PC (unity.com) (14) Introduction to profiling in Unity | Unite Now 2020 - YouTube How to profile and optimize a game | Unite Now 2020 - YouTube ...
Optimize your mobile game performance: Get expert tips on physics, UI, and audio settings ML-Agents plays DodgeBall 微信公众号 - Unity官方平台 课程试听 | Unity技术大咖带你全方位打造沉浸式 FPS 游戏 Unity 2021.2技术更迭版,UI Toolkit大更新
“0 – 60 fps in 14 days!” What we learned trying to optimize our game using Unity3D. by Amir Fassihi The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its...