Improvised Weapon Mastery* Catch Off-Guard or Throw Anything, base attack bonus +8 Make an improvised weapon deadly Intimidating Prowess* — Add Str to Intimidate in addition to Cha Iron Will — +2 bonus on Will saves Improved Iron Will Iron Will Once per day, you may reroll a Will save...
Chairbreaker* Catch Off-Guard, base attack bonus +1 Break improvised weapons to deal more damage Chakra Adept Chakra Initiate, ability to awaken the heart chakra Gain 4 serpent-fire ki points for chakras, attempt one save to maintain chakras, and gain lingering benefits Chakra Initiate Ability ...
Spring Attack, Stealthy, Strangler, Superior Unarmed Strike, Throw Anything, Toughness, Tripping Staff, Tripping Twirl, Vow of Peace, Weapon Focus (Club, Improvised, Quarterstaff, Sling, or Unarmed Strike), Weapon Finesse, Weapon Proficiency (Club, Improvised, Quarterstaff, or Sling), Whip Slinger...
Every single item thats made or found has a name, a history and possibly groups out there who'll do anything to get it back. Even if you are able to get a mage to make you something it'll be a weapon with a name and a history you make. Most magical items tend to be either a...