A weapon, sometimes called an arm or armament, is an instrument used to inflict harm. While some weapons are improvised and others are repurposed from common tools or devices, most are designed to inflict damage to beings and structures.1 Classes of weapons Weapons can be classified in a ...
Domains (1E) Chaos, Destruction, Glory, Strength, War Subdomains (1E) Blood, Duels, Ferocity, Protean, Rage, Resolve, Tactics Follower Alignments (2E) LGNGCG LNNCN LENECE Domains (2E) Confidence, destruction, might, zeal Favored Weapon ...
Masterwork equipment too, like thieve's tools which theoretically could be found anywhere from improvised (-5 skill checks) to tools that offered bonuses of +1, +2 or even +5. Expendable magic items like potions aren't unheard of in my campaigns, but they often take various forms depending...
Spring Attack, Stealthy, Strangler, Superior Unarmed Strike, Throw Anything, Toughness, Tripping Staff, Tripping Twirl, Vow of Peace, Weapon Focus (Club, Improvised, Quarterstaff, Sling, or Unarmed Strike), Weapon Finesse, Weapon Proficiency (Club, Improvised, Quarterstaff, or Sling), Whip Slinger...