As for the heritage picks,Basichas Adaptability options that give huge bonuses to a selected skill (i.e., Athletics, Trickery, and the like). Alternatively,Kindred-Raisedadds +2 CHA, which is good for classes that use the stat (i.e., Bards, Paladins, Bloodragers, Oracles, Skalds, and ...
13Cleric - Skill Focus: Arcana // Weapon Specialization: Longbow 14Loremaster - Rogue Secret: Combat Trick > Greater Vital Strike 15Cleric - Spell Focus: Evocation 16Cleric 17Cleric - Greater Spell Focus: Evocation 18Cleric - Greater Weapon Focus: Longbow ...
'Skill Focus (Perception)'}], 'initiative': {'bonus': 2}, 'saves': {'fort': 5, 'ref': 5, 'will': 1}, 'senses': {'low-light vision': True, 'scent': True}, 'size': 'Medium', 'skills': {'Perception': {'_': 8}, 'Stealth': {'_': 6}, 'Survival': {'_': 1, ...
During theAge of Legend, Minderhal encouraged the stone giants to acceptThassilonianslaveryin exchange for political andmagicalpower. Their power and stoneworking skill earned the common people's admiration and spread Minderhal's faith to them. However, many stone giants resented his followers for...
1Classes of weapons Toggle Classes of weapons subsection 1.1By group 1.2By range 1.3By required skill 1.4By weight and grip 1.5By damage 1.6By scale 1.7By technological level 1.8By magical enhancement 1.9By material 2On Golarion Toggle On Golarion subsection 2.1Manufacturing 2.2...
1 Cavalier - Weapon Focus: Scythe or Greataxe // Power Attack // Boar* // Shake it Off 2 Magus 3 Magus - Extend Spell 4 Magus - Arcane Accuracy 5 Magus - Outflank 6 Magus - Tower Shield Proficiency 7 Magus - Skill Focus: Arcana/World // Enduring Blade 8 Magus 9 Loremaster ...
Become undead through choice and skill, master necromantic magic, create undead Anathema Become a vampire or accidental undead, give succor to faiths that seek to destroy undead Follower Alignments (1E) LG NG CG LN N CN LE NE CE Domains (1E) Chaos, Death, Evil, Magic Subdomains (1E) De...
The half-elf I still dont like the fact they can choose two favored classes and get a bonus feat skill focus. It detracts from the humans. From what I've seen, witnessed and played with the favoured class wasn;t ever really an issue, people played humans for the extra feat and ...
and frequently addresses criticisms of other deities' ways and beliefs openly to his worshippers, like a village elder does. As a result, few go out of their way to befriend him, except when they need his unmatched skill at archery and tracking to hunt down monsters or find someone lost; ...
The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot....