'Skill Focus (Perception)'}], 'initiative': {'bonus': 2}, 'saves': {'fort': 5, 'ref': 5, 'will': 1}, 'senses': {'low-light vision': True, 'scent': True}, 'size': 'Medium', 'skills': {'Perception': {'_': 8}, 'Stealth': {'_': 6}, 'Survival': {'_': 1, ...
- Skill Amalgamations - Core Rulebook containing all the player and GM rules. (I'm trying to keep these categories fairly general, however if there is strong support for a specific topic, then I may add it as well) Example Worst Changes - (I will probably just repeat the list above...
Significant penalties (without feats), only being able to draw one weapon at a time (without feats), not having a free hand to use skill, items or spells. Plus there are beneficial off-hand items like shields, spell focuses, magic items etc. That you give up in exchange for two ...
13Cleric - Skill Focus: Arcana // Weapon Specialization: Longbow 14Loremaster - Rogue Secret: Combat Trick > Greater Vital Strike 15Cleric - Spell Focus: Evocation 16Cleric 17Cleric - Greater Spell Focus: Evocation 18Cleric - Greater Weapon Focus: Longbow ...
Musician: Adds Persuasion as a class skill. Has a +2 bonus to caster level and DC for Sonic spells. Rationalist: Has Immunity to spell and spell-like abilities but cannot cast spells. New Heritages Isekai Angel (Aasimar Heritage): A powerful heritage for Aasimar that gives you wings and ...
In the Classes section, each and every class has a reminder for Ancestry Feats, General Skill Feats, Class Feats and so forth。 Really if you're a GM scrolling through these sections it begins to look like an extraordinary waste of space when the rules for these class and ancestry ...
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Secrets of Magicalso now lets you be your own rune with the addition of magical tattoos. (Including a skill feat to have your character become a magical tattoo artist.) There are only a few sample tattoos to introduce the concept, but I kind of liked the wave warding tattoo, which gives...
First, it feels like sometimes I’m fudging the distinction between a specific combat skill and generally ignoring conditions that should still create perception issues and Steve lets me get away with it. Like… yes, the rules say I don’t have to take the penalty for concealment, but if ...
it removes the 5d5 movement cost for using track skill track for rangers is now 9th level... please note, corpses will NOT save over crashes /reboots/copyovers/etc... so don't pile them up :P note you may have to ressurect to get the new spell -r esurrect... druids/clerics...