(', ','\n').replace('; ','\n') }} {{ plus(statblock.fortitude.value) }} {{ statblock.fortitude.note }} {{ plus(statblock.reflex.value) }} {{ statblock.reflex.note }} {{ plus(statblock.will.value) }} {{ statblock.will.note }} {{ skill.name }} {{ plus(skill....
I don't find the majority of the Pathfinder 2E content to be "overtuned." Generally, OP encounters have more to do with party make-up, player tactics, bad dice, or overly aggressive GMs than intentionally written. YMMV I was going to comment something related to your points here. ...
making it quick and easy to teach and learn – but there’s enough player interaction to create a bit of drama, and just enough strategy to get your teeth into as a newbie. Most importantly, it really can be played with mixed groups of all ages and skill levels – perfect for families...
In the Classes section, each and every class has a reminder for Ancestry Feats, General Skill Feats, Class Feats and so forth。 Really if you're a GM scrolling through these sections it begins to look like an extraordinary waste of space when the rules for these class and ancestry attribute...
Minotaurs take pride in theirarchitecturalskill. They often hew buildings in their communities from stone and erect more than twice as many buildings than they need, with the excess serving as functionalartand places for the young to practice hunting and stalking skills. Each generation adds wall...
If I have a frustration with rogues, it’s that it seemed like – at least in First Edition – their sneak attack ability, which was their signature class skill – was a little TOO situational. First was the battlefield itself. Between difficult terrain and attacks of opportunity, it often...