2E1E Common Medium Fetchling Humanoid Shadow Level Varies Alignment LGNGCG LNNCN LENECE Adjective Fetchling Images of fetchlings Source:Bestiary 2, pg(s). 117 As anancestry, fetchlings lack the Shadow trait and gain the Uncommon trait inAncestry Guide83. Wisp fetchlings also have ...
2E1E Common Tiny Fiend Unholy1 Level 1 Adjective Impish Images of imps Source: Monster Core, pg(s). 206 Type Outsider(devil, evil, extraplanar, lawful) CR 2 Environment Any (Hell) Alignment LG NG CG LN N CN LE NE CE Adjective Impish Images of imps Source: Bestiary, pg(s). 78 Mor...
Being advertized as having 250+ stat blocks, plus a couple extra templates to change the ancestry/theme of most of these stat blocks, that sounds like a close approximation (the Gamemaster Guide had often 2 blocks per pages, so there will be some contraction there to make space for the ...
2E1E Common Medium Devil Fiend Level 10 Images of phistophiluses Source:Monster Core, pg(s). 90–91 Legacy 2E: phistophiluses had the LE trait and lacked the Unholy trait inBestiary89–90. Type Outsider (devil, evil, extraplanar, lawful) ...
2E1E Common Medium Demon Fiend Ooze Unholy Level 12 Source: Monster Core, pg(s). 79 Omoxes had the Uncommon CE traits and lacked the Unholy trait in Bestiary 3 63. Type Outsider(aquatic, chaotic, demon, evil, extraplanar) CR 12 Environment Any (Outer Rifts) Alignment LG NG CG LN...
You net an *average* of 1 extra damage per hit (average d8 roll being 4, average d10 being 5). You don't have an expanded threat range or multiplier. The other abilities are nothing amazing. I would rather use a regular spear, modified to be played as a flute or some such. If ...
Many traits are implemented, chosen base on usefulness (e.g. popular traits in PnP) and feasibility of implementing in game. Player characters get to choose 2 traits at character creation, but they must be from different trait categories. The feat "Additional Traits" can unlock 2 more, but ...
Ray of Enfeeblement [V/S]: Fire a ray that causes a Strength penalty of 1d6+[1 per 2 levels(max +5)], unless they make a Fortitude save which halves the penalty Remove Fear [V/S]: Give target (plus extra target for every 4 levels) +4 against fear effects. If they are currently...
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