Fix hardware cursor showing on iPadOS when it shouldn't (#31226 by @frenzibyte) Settings Add ability to rename the current skin (#31220 by @normalid-awa) In settings for now, very temporary. Song Select Implement ability to mark beatmap as played (#31138 by @bdach) Would you believe...
Fix beatmap skin always overriding ruleset HUD components (#29427 by @frenzibyte) Gameplay (osu!) Interpolate parts in local space to avoid broken cursor trails (#29253 by @Cai1Hsu) Fix hit object coordinates being truncated to int values (#29362 by @peppy) Gameplay (osu!catch) Fix fruit...
private readonly Bindable<bool> showTrail = new Bindable<bool>(true); private readonly Drawable cursorTrail; private readonly SkinnableDrawable cursorTrail; private readonly CursorRippleVisualiser rippleVisualiser; @@ -39,7 +38,7 @@ public OsuCursorContainer() InternalChild = fadeContainer = new ...
Fix hardware cursor showing on iPadOS when it shouldn't (#31226 by @frenzibyte) Settings Add ability to rename the current skin (#31220 by @normalid-awa) In settings for now, very temporary. Song Select Implement ability to mark beatmap as played (#31138 by @bdach) Would you believe...
Placement blueprints are all unchanged because attempting to access anything skinnable in the placement blueprint, before there is a DHO placed in an actual column, is hell. So I'm leaving that for later.beforeafterFix osu!mania notes disappearing on seek to their end time (#30755 by @bd...