I also have good performance in DirectX mode. Not sure if I'd say better than OpenGL, but still definitely good. My system: AMD Phenom II Black Edition 3.0 GHz quad-core processor. 4GB RAM. NVIDIA GTS 250 with 1 GB VRAM. 1 TB SATA Hard Drive. Nvidia Driver 260.19.29 for Gentoo...
Additionally, neither of them has significant performance differences, despite common online claims that OpenGL works smoother and more efficiently. Performance-wise it is safe to say that a well-written game will work almost equally sufficiently using OpenGL, or DirectX. There are a number of well...
Vulkan是OpenGL的下一代版本,和DirectX 12一样都是基于AMD私有的Mantle API,不同的是Vulkan是开源的图形API,它承诺通过给予开发者访问硬件底层 暂无标签 https://www.oschina.net/p/vulkan C/C++ MIT 保存更改 发行版 暂无发行版 贡献者(170) 全部
作为微软DirectX技术的组件之一,Direct 3D也随着DirectX的升级而不断更新,同时在微软的全力扶植下,Direct 3D技术的发展速度极快,DirectX 7:正式支持硬件T&L(光影变换)、DirectX 8:对Pixel Shader(像素着色器)Vertex Shader(顶点着色器)的支持、DirectX 9:提供2.0版本的可编程顶点和像素着色模式,显卡硬件厂商也纷纷以对...
DirectX 11的初始化 2019-12-08 23:52 − 总体来说可以概括为以下几个步骤: 1. 创建Device和Context 2. 创建SwapChain 3. 为BackBuffer创建View 4. 创建Depth/Stencil Buffer,并为之创建View 5. 将View绑定到Context中 6. 设置Viewport ## 创建De... 异次元的归来 0 599 OpenGL基本图元类型 2019...
作为微软DirectX技术的组件之一,Direct 3D也随着DirectX的升级而不断更新,同时在微软的全力扶植下,Direct 3D技术的发展速度极快,DirectX 7:正式支持硬件T&L(光影变换)、DirectX 8:对Pixel Shader(像素着色器)Vertex Shader(顶点着色器)的支持、DirectX 9:提供2.0版本的可编程顶点和像素着色模式,显卡硬件厂商也纷纷以对...
You're just comparing OpenGL and Direct3D, not OpenGL and DirectX. DirectX includes many other libraries, such as netcode, video, sound, and input. This was true at one point. But nowalmost all of the DirectX libraries have been deprecated. Microsoft's input and sound APIs are still aroun...
关于如何配置高级OpenGL环境,下文是从网上扒拉下来的。 一、 提要 以前在《 Win32 OpenGL 编程(1)Win32下的OpenGL编程必须步骤》一文中提供了一个较为完整的Win32下编写OpenGL程序的框架,但是仅仅提到的是此Win32框架所需要的一些东西,事实上由于MS为了维护自家的DirectX,所以很早就放弃了对OpenGL的支持,在Windows XP...
DirectX 11的初始化 2019-12-08 23:52 − 总体来说可以概括为以下几个步骤: 1. 创建Device和Context 2. 创建SwapChain 3. 为BackBuffer创建View 4. 创建Depth/Stencil Buffer,并为之创建View 5. 将View绑定到Context中 6. 设置Viewport ## 创建De... 异次元的归来 0 598 OpenGL基本图元类型 2019...
OpenGL or DirectX 11: Performance Conclusion While many people say that OpenGL performs better than DirectX, the latter API achieved better results in both of our benchmarks. This is far from conclusive, with many factors playing a role in dictating a game's performance, especially as they get...