OpenGL or DirectX 11: Performance Conclusion While many people say that OpenGL performs better than DirectX, the latter API achieved better results in both of our benchmarks. This is far from conclusive, with many factors playing a role in dictating a game's performance, especially as they get...
64 bit vs 32 bit I couldn't observe much of a difference in FPS. So OpenGL was the fastest, DirectX 9 was a close 2nd, and DirectX 11 showed a noticeable performance hit. What I'm curious about is does DirectX 11 have any new visual effects or quality gains? I'd also be intereste...
Additionally, neither of them has significant performance differences, despite common online claims that OpenGL works smoother and more efficiently. Performance-wise it is safe to say that a well-written game will work almost equally sufficiently using OpenGL, or DirectX. There are a number of well...
「Direct3D 」is part of Microsoft's DirectX API. Direct3D is only available for Microsoft's various Windows operating systems (Windows 95 and above) and is the base for the graphics API on the Xbox and Xbox 360 console systems. Direct3D is used to render three dimensional graphi...
DirectX 11的初始化 2019-12-08 23:52 − 总体来说可以概括为以下几个步骤: 1. 创建Device和Context 2. 创建SwapChain 3. 为BackBuffer创建View 4. 创建Depth/Stencil Buffer,并为之创建View 5. 将View绑定到Context中 6. 设置Viewport ## 创建De... 异次元的归来 0 591 OpenGL基本图元类型 2019...
作为微软DirectX技术的组件之一,Direct 3D也随着DirectX的升级而不断更新,同时在微软的全力扶植下,Direct 3D技术的发展速度极快,DirectX 7:正式支持硬件T&L(光影变换)、DirectX 8:对Pixel Shader(像素着色器)Vertex Shader(顶点着色器)的支持、DirectX 9:提供2.0版本的可编程顶点和像素着色模式,显卡硬件厂商也纷纷以对...
You're just comparing OpenGL and Direct3D, not OpenGL and DirectX. DirectX includes many other libraries, such as netcode, video, sound, and input. This was true at one point. But nowalmost all of the DirectX libraries have been deprecated. Microsoft's input and sound APIs are still aroun...
DirectX 7在处理3D的时候是遵循一种传统的方式: CPU顶点数据---〉T&L引擎---〉裁减/三角形设置/光栅化---〉多纹理混合处理---〉雾混合---〉透明度/模板和深度测试---〉帧缓冲 上面是传统(如DirectX 7和OpenGL 1.2)3D图形处理流水线的情况,虽然这种架构在多年的实践中被证明是一种高效率的3D图形处理方式,在...
OpenGL ES 3.1 Failed / Not supported Long term performance - Manhattan 3.1 OpenGL ES 3.1 Failed / Not supported Battery lifetime - T-Rex OpenGL ES 2.0 Failed / Not supported Long term performance - T-Rex OpenGL ES 2.0 Failed / Not supported...
Vulkan has its ownVK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BITandVK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_KMT_BIThandle types that are not compatible with DirectX, but can be consumed from OpenGL via external objects extension just like on Linux. ...