OpenGLSample 一、Triangle 1. 描述 通过绘制一个简单的静态三角形,来简单入门和了解它大致的流程。(类似于 HelloWorld 工程) 2. 运行效果 3. 详情 https://github.com/afei-cn/OpenGLSample/tree/master/triangle 二、AirHockey 1. 描述 一个简单的空气曲棍球游戏。
RenderText(shader, "This is sample text", 25.0f, 25.0f, 1.0f, glm::vec3(0.5, 0.8f, 0.2f)); RenderText(shader, "(C) LearnOpenGL.com", 540.0f, 570.0f, 0.5f, glm::vec3(0.3, 0.7f, 0.9f)); // Swap the buffers glfwSwapBuffers(window); } glfwTerminate(); return 0; } void ...
I found this example code on github viahttps://github.com/zuck/opengl-examples.gitthis is the mirroed cube example I can get this code to work if I use cmake to build it, what I want to do is to be able to compile and link through g++ ...
GLUT_BITMAP_TIMES_ROMAN_24 ((void*)5)#if (GLUT_API_VERSION >= 3)#define GLUT_BITMAP_HELVETICA_10 ((void*)6)#define GLUT_BITMAP_HELVETICA_12 ((void*)7)#define GLUT_BITMAP_HELVETICA_18 ((void*)8)#endif#else/* Stroke font opaque addresses (use constants instead in source code)....
// then sample textures with new texture coords vec3 diffuse = texture(diffuseMap, texCoords); vec3 normal = texture(normalMap, texCoords); normal = normalize(normal * 2.0 - 1.0); // proceed with lighting code [...] } 我们定义了一个ParallaxMapping来计算偏移后的纹理坐标,输入纹理...
glfwWindowShouldClose(window)){/* Render here *//* Swap front and back buffers */ImGui_ImplOpenGL3_NewFrame();ImGui_ImplGlfw_NewFrame();ImGui::NewFrame();// 1. Show the big demo window// (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to ...
文章转自CodeProject网,斯蒂芬•普罗伊茨先生 检查ReactOS是否能够运行OpenGL,确定一个令人信服的IDE,并在ReactOS上开始使用OpenGL。本文介绍了OpenGL在ReactOS中的可行性,如何为C/C++选择合适的开发环境(IDE),创建代码文档,并以一个简单的OpenGL应用程序来完成。也采取了第一步的文档与DoxyGen。 目录 导言 带有内...
3. 渲染B_i,然后根据Sample(F, M(c_i))来获取字体信息(这里大概率要处理字体虚拟大小,暂时忽略...
The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms: Microsoft Windows Linux X11 Android 4.3+ NDK (C/C++) Android 4.3+ SDK (Java) iOS7 Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms". ...
编辑过程删去了结尾部分关于开始学习 OpenGL 的一些具体要求,包括但不限于 1. 需要 C 语言关于指针、数据结构和函数等基础知识,并知道如何用编译器链接到库,还有基本的数学知识。2. GPU 需要完全支持 OpenGL 4.0。3. 软件安装 C 编译器,如 Visual Studio,GCC(GNU Compiler Collection),Xcode,并且使用诸如 Eclipse...