但是这种解决方案是有限制的,因为它增加了纹理的尺寸,而纹理的尺寸在GPU中是有限制的,宽高不能超过GL_MAX_TEXTURE_SIZE,是有最高高度的,一般这个最高限制是2048。那么假如原图片高度超过1024,那么扩大一倍,就超过2048了,就超出限制了,就会报错了。所以使用这种解决方案,原图片的高度需要在GL_MAX_TEXTURE_SIZE的一...
然后通过glBindTexture,给texture object name创建和关联一个texture object,同时,通过这个API,还将这个texture object放入了当前被使用的纹理单元中,由于这个纹理单元正在被GPU使用,所以这个texture也就成了GPU所使用的2D texture或者cubemap texture,虽然GPU中可以存放大量的纹理单元,每个纹理单元又都包含着纹理,而且在纹...
然后通过glBindTexture,给texture object name创建和关联一个texture object,同时,通过这个API,还将这个texture object放入了当前被使用的纹理单元中,由于这个纹理单元正在被GPU使用,所以这个texture也就成了GPU所使用的2D texture或者cubemap texture,虽然GPU中可以存放大量的纹理单元,每个纹理单元又都包含着纹理,而且在纹...
[Android.Runtime.Register("GL_MAX_TEXTURE_SIZE")]publicconstintGlMaxTextureSize =3379; Field Value Value = 3379 Int32 Attributes RegisterAttribute Remarks Portions of this page are modifications based on work created and shared by theAndroid Open Source Projectand used according to terms described...
GLint max; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max); if( !power_of_two(width)|| !power_of_two(height) || width > max || height > max ) { const GLint new_width = 256; const GLint new_height = 256; // 规定缩放后新的大小为边长的正方形 GLint new_line_bytes, new_total_bytes;...
I would like to know if GL_MAX_TEXTURE_SIZE variant returns the texture pixel dimensions for one axis or both added up(x,y). For example , on my pc i get 8192 as result. Does this mean that i can load a texture of 8192*8192*4(256mb) or 4096*4096*4 (64mb) ? If so why thi...
GLint max; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max); if( !power_of_two(width)|| !power_of_two(height) || width > max || height > max ) { const GLint new_width = 256; const GLint new_height = 256; // 规定缩放后新的大小为边长的正方形 ...
GLint max; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max); if( !power_of_two(width) || !power_of_two(height) || width > max || height > max ) { const GLint new_width = 256; const GLint new_height = 256; // 规定缩放后新的大小为边长的正方形 ...
int[] maxTextureSize = new int[1]; GLES10.glGetIntegerv(GL10.GL_MAX_TEXTURE_SIZE, maxTextureSize, 0); maxTextureSize stores the size limit for decoded image such as 4096x4096, 8192x8192 . Remember to run this piece of code in the MainThread or you will get Zero. Share Follow ed...
GlMaxTessEvaluationTextureImageUnits GlMaxTessEvaluationUniformBlocks GlMaxTessEvaluationUniformComponents GlMaxTessGenLevel GlMaxTessPatchComponents GlMaxTextureBufferSize GlMinFragmentInterpolationOffset GlMinSampleShadingValue GlMultiply GlMultisampleLineWidthGranularity GlMultisampleLineWidthRange GlNoResetNotification...