返回创建的着色器对象;否则返回false */ function loadShader(gl, type, source) { console.log("======into loadShader===="); // 创建shader对象 var shader = gl.createShader(type); if
loadImg() function loadImg() { n++; const i1 = n % len const i2 = (n + 1) % len const i3 = Math.round(Math.random() * 4) const originImg = new Image() originImg.src = `./images/pattern${i1}.jpg` const pattern = new Image() pattern.src = `./images/pattern${i2}....
loadImg() function loadImg() { n++; const i1 = n % len const i2 = (n + 1) % len const i3 = Math.round(Math.random() * 4) const originImg = new Image() originImg.src = `./images/pattern${i1}.jpg` const pattern = new Image() pattern.src = `./images/pattern${i2}....
本项目基于GLFW库,读取obj文件中图形的三维信息并显示,同时设置了调整视角以及相机位置的功能. Contribute to Qirun/OpenGl-load-obj-file development by creating an account on GitHub.