返回创建的着色器对象;否则返回false */ function loadShader(gl, type, source) { console.log("======into loadShader===="); // 创建shader对象 var shader = gl.createShader(type); if
/* 动画:偏移phi */ let offset = 0 !(function ani() { offset += 0.08 updateVertices(offset) wave.updateAttribute() render() requestAnimationFrame(ani) })() /* 更新顶点高度和颜色 */ function updateVertices(offset = 0) { const { source, categorySize } = wave for (let i = 0; i ...
/* 动画:偏移phi */ let offset = 0 !(function ani() { offset += 0.08 updateVertices(offset) wave.updateAttribute() render() requestAnimationFrame(ani) })() /* 更新顶点高度和颜色 */ function updateVertices(offset = 0) { const { source, categorySize } = wave for (let i = 0; i ...
We read every piece of feedback, and take your input very seriously. Include my email address so I can be contacted Cancel Submit feedback Saved searches Use saved searches to filter your results more quickly Cancel Create saved search Sign in Sign up Reseting focus {...