LearnOpenGL Tutorial 地址本系列笔记从Getting Started-Create a window开始 本系列笔记不能完全代替learnopengl教程,可作一些辅佐。 GLFW(备注:推荐自己按照教程自己编译GLFW并包含进库,如果获取cmake没有障…
cout <<"Failed to create GLFW window"<< endl;glfwTerminate();return-1; }glfwMakeContextCurrent(window);//initialize GLAD to manage function pointers for OpenGLif(!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)){ cout <<"Failed to initialize GLAD"<< endl;return-1; }//set width and hei...
cout <<"Failed to create GLFW window"<< endl;glfwTerminate();return-1; }glfwMakeContextCurrent(window);//initialize GLAD to manage function pointers for OpenGLif(!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)){ cout <<"Failed to initialize GLAD"<< endl;return-1; }//set width and hei...
h> int main() { GLFWwindow* window; /* Initialize the library */ if (!glfwInit()) return -1; /* Create a windowed mode window and its OpenGL context */ window = glfwCreateWindow(640, 480, "Hello World", NULL, NULL); if (!window) { glfwTerminate(); return -1; } /* Make ...
if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; glfwTerminate(); return -1; } glfwMakeContextCurrent(window); // GLAD用来管理OpenGL函数指针 调用任何OpenGL的函数之前都需要初始化GLAD if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) ...
(window==NULL){std::cout<<"Failed to create GLFW window"<<std::endl;glfwTerminate();return-1;}glfwMakeContextCurrent(window);glfwSetFramebufferSizeCallback(window,framebuffer_size_callback);// glad: load all OpenGL function pointers 初始化glad// ---if(!gladLoadGLLoader((GLADloadproc)glfw...
#include<GLFW/glfw3.h>intmain(void){GLFWwindow*window;/* Initialize the library */if(!glfwInit())return-1;/* Create a windowed mode window and its OpenGL context */window=glfwCreateWindow(640,480,"Hello World",NULL,NULL);if(!window){glfwTerminate();return-1;}/* Make the window's ...
GLFWwindow* window = glfwCreateWindow(SCR_WIDTH, SCR_HEIGHT, "LearnOpenGL", NULL, NULL); if (window == NULL) { std::cout << "Failed to create GLFW window" << std::endl; ...
.window = nativeWindow}; result = vkCreateAndroidSurfaceKHR( grVkBackendContext->fInstance, &androidSurfaceCreateInfo, nullptr, &vkSurfaceKHR); if (result != VK_SUCCESS) { return false; } // 获取 vulkan 所能支持的 surface 能力及属性 ...
load custom-made objects from a modelling program, do cool post-processing techniques, and much more. We also feature a walkthrough series where we actually create a small game based on our obtained OpenGL knowledge, so you will really get a feel of what it's like to actually do graphics...