针对你遇到的问题 [open3d warning] glfw error: x11: the display environment variable is missing [open3d warning] failed to initialize glfw [open3d warning] [drawgeometries] failed creating opengl window,可以按照以下步骤进行排查和解决: 确认环境变量DISPLAY是否设置正确: 在Linux环境下,GLFW和Open3D需要...
create_coordinate_frame()]) Error message [Open3D WARNING] GLFW Error: Wayland: The platform does not support setting the window position [Open3D WARNING] Failed to initialize GLEW. [Open3D WARNING] [DrawGeometries] Failed creating OpenGL window. Expected behavior A window should be shown. ...
oh I see, I didn't clone the dev banch but are there any solution to fix it without use Dev branch? , I'm also found sample code fromhttps://forums.developer.nvidia.com/t/video-output-does-not-show-up-because-opengl-failed-to-create-x11-window-imagenet-camera-failed-to-create-opengl...
2个原因:第一你改过硬件加速。方法:桌面右击-属性-设置-高级-疑难解答-硬件加速跳到最右面 第二,显卡不支持游戏所需OpenGL的最低版本,显卡与OpenGL不适应,重新装载显卡驱动就OK 我的第一种原因,前一阵QQ截暴风影音的图老是黑的,所以改了下硬件加速。同样,想要截图不黑的话,按第一种发改下...
// 设置OpenGL3.3 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); //OpenGL主版本号 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); //OpenGL副版本号 问题描述 ubuntu22.04虚拟机中的ImGui程序,在VMware17中正常运行,在Vmware16中则报如下错误 GLFW Error 65543: GLX: Failed to create context: GLXBadFB...
OpenGL无法正常渲染某些分辨率YUV数据 使用eglSwapBuffers API,eglSwapBuffers执行抛出错误码:EGL_BAD_SURFACE (300d)。日志显示:QEGLPlatformContext: eglSwapBuffers failed: 300d。 使用eglSwapBuffers API,eglSwapBuffers执行抛错错误码:EGL_BAD_ALLOC。 OpenGL同一个上下文在多线程中使用问题 关于GL_TEXTURE_...
OpenGL无法正常渲染某些分辨率YUV数据 使用eglSwapBuffers API,eglSwapBuffers执行抛出错误码:EGL_BAD_SURFACE (300d)。日志显示:QEGLPlatformContext: eglSwapBuffers failed: 300d。 使用eglSwapBuffers API,eglSwapBuffers执行抛错错误码:EGL_BAD_ALLOC。 OpenGL同一个上下文在多线程中使用问题 关于GL_TEXTURE_...
不支持COMPILATION_FAILED版本'330‘EN普元云计算架构师宋潇男点评: Kubernetes已在容器编排之战中取胜,...
After installing GPU drivers, it just showed a dialog and said "Failed to initialize video. Your GPU may not be supported, or your graphics drivers may need to be updated." But wait, I just installed the newest version of graphcis drivers! I have tri...
7: neovide::renderer::opengl::build_context 8: neovide::window::window_wrapper::WinitWindowWrapper::new 9: neovide::window::create_window 10: neovide::main 11: std::sys_common::backtrace::__rust_begin_short_backtrace 12: main 13: __libc_start_call_main ...