Phase Sync- This enables a latency optimization technique which can reduce simulation latency by several ms, depending on application workload. Note: this is always enabled when using the Oculus OpenXR Runtime. Symmetric Projection- If enabled, this allows the application to render with symmetric pr...
XrApi=OVRPluginOpenXR FoveatedRenderingLevel=Medium bAutoEnabled=False !SplashDescs=__ClearArray__ !SplashDescs=__ClearArray__ !SplashDescs=__ClearArray__ ColorSpace=P3 ControllerPoseAlignment=Default bSupportsDash=True bCompositesDepth=True bHQDistortion=False MetaXRJsonPath=(FilePath="") bDynami...
XrApi=OVRPluginOpenXR bSupportExperimentalFeatures=True bSceneSupportEnabled=True SystemSplashBackground=Contextual bAutoEnabled=False !SplashDescs=__ClearArray__ !SplashDescs=__ClearArray__ !SplashDescs=__ClearArray__ XrApi=OVRPluginOpenXR ColorSpace=Quest ControllerPoseAlignment=Default bThumbst...
14/04 02:10:52.430 {INFO} [OVRServer] Set Oculus as Active OpenXR Runtime 14/04 02:10:52.434 {INFO} [HardwareManager] Obstruction changed: vrHardware 14/04 02:10:52.434 {INFO} [GraphicsPerformancePolicyController] {} 14/04 02:10:52.434 {INFO} [LifeCycle] OculusAppFramework::pcLockedEvent...
Distortion Curvatureis where you want to get more detail in the image. It is hard to notice its effect. Setting Higher will focus more density in the center of the image, making the center sharper than the default but edges worse than the default. Low will make the edges sharper while so...
Note: this is always enabled when using the Oculus OpenXR Runtime. Symmetric Projection - If enabled, this allows the application to render with symmetric projection matrices. This can improve GPU performance when using multiview due to more common workloads between the left and right eye. ...
[/Script/OculusXRHMD.OculusXRHMDRuntimeSettings] bAutoEnabled=False XrApi=OVRPluginOpenXR ColorSpace=P3 ControllerPoseAlignment=Default bSupportsDash=True bCompositesDepth=True bHQDistortion=False bDynamicResolution=False PixelDensityMin=0.800000 PixelDensityMax=1.200000 ...
Open the generatedOPENXR.slnin VS In the C/C++ properties for projectopenxr_loader-1_0, changeRuntime LibrarytoMulti-threaded Debug (/MTd) Build the solution. This will perform an in-tree build of the OpenXR sdk and generate the loader library. ...