3. Oculus账号关联问题:如果Oculus账户未正确配置或有相关限制,也可能导致OpenXR Runtime无法正常工作。请确认您的Oculus账户已经通过正确的验证流程并获得授权使用相关的资源库位置等功能。4. OpenXR运行时组件缺失或不完整:在一些情况下,由于安装过程中出现问题或其他原因可能导致OpenXR运行时组件未能完全安装或损坏。这...
FixedEyeGazefunctionality not working in theControllersample. Fixed OculusMenuButtonnot being recognized in script. Fixed an issue that some OpenXR Editor settings not being serialized properly. FixedFailed to suggest bindings for interaction profileconsole error spamming when a runtime doesn't support ...
Collabora sure are busy. Not only are some of their engineers working with Valve directly on things like theSteam Linux Runtime Container, along withLinux Kernel work, they're also developing Monado. As quick primer for those needing to be brought up to speed: "Monado is the first...
Oculus If available, sets the current OpenXR runtime to the Oculus OpenXR runtime. Other Specify a runtime by selecting its json config file on your hard drive. Choose this option to use an OpenXR runtime that Unity might not directly support or detect automatically.Tip...
SteamVR Plugin features not available To help the community as a whole, Unity will continue to submit any runtime issues, and contribute conformance tests and specification changes to the Khronos working group. OpenXR Loader Each release of the OpenXR Plugin is linked against the Khronos GroupOpenX...
the runtime to use for the requesting application • Complexity can vary from "just pick one" to more intelligent decisions based on user factors, hardware, running apps, etc • Not all systems will have a loader Runtime A App Loader Runtime B Runtime C © The Khronos® Group Inc...
Loader: Adjust Android loader build to use the static C++ runtime, since we do not expose any C++ interfaces. (OpenXR-SDK-Source PR 307, internal issue 1712) Remove "Draft" status accidentally left on the loader design doc/spec. (OpenXR-SDK-Source PR 300, internal issue 1688) V...
The Compositor and Drivers now run in their own service process. We are already working on enabling multiple OpenXR applications to connect to the same Monado service instance and with the XR_EXTX_overlay extension, they will even be able to render at the same time. For more information s...
OpenComposite OpenXR (previously known as OpenOVR - OpenVR for OculusVR - but renamed due to confusion with OpenVR) is an implementation of SteamVR's API - OpenVR, forwarding calls directly to the OpenXR runtime. Think of it as a backwards version of ReVive, for the OpenXR compatible head...
在右侧页面【General】下,设置【XR API】为【Epic Native OpenXR with Oculus vendor extensions】在右侧...