The format you decide for your project setting is setting the export format of your normal map (DirectX: X+, Y-, Z+; OpenGL: X+, Y+, Z+). As for the resources in your library, they don't hold a format per se, as they are dependent on...
Dungeon Stomp is a DirectX12 3D dungeon game. gameshadersdirectxdungeonhlsld3d12xaudio2ddscubemapssaolunadirect3dskyboxdirectx-12directx12normalmapshadowmapmipmap UpdatedSep 18, 2024 C++ Simple Python script to convert a bump map to a normal map. ...
Unfortunately for artists, there are many different ways to calculate the tangent basis: MikkTspace is the most common, but many others exist: 3ds Max, DirectX 9, Eric Lengyel, Maya, NVMeshMender, etc. This means a normal map baked in one application probably won't shade correctly in anoth...
问题:法线贴图异常,表现为贴图的一部分法线反转(如下图所示) 原因:OpenGL格式的法线贴图中凸出的部分则实际凸出,而DirectX格式的法线贴图则相反,凸出的地方表现为凹进去。虚幻默认支持的法线贴图为DirectX格式。 解决:1.将OpenGL法线贴图转换为DirectX格式;2.反转OpenGL法线贴图的绿通道(如上图所示)。(两个方案任选其一...
{ Texture = <g_SurfaceMap>; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = LINEAR; AddressU = WRAP; AddressV = WRAP;};extern uniform Texture2D g_NormalMap;sampler2D g_NormalSampler = sampler_state{ Texture = <g_NormalMap>; MinFilter = LINEAR; MagFilter = LINEAR; MipFilter = ...