Nonpowerof2textures : yes 青云英语翻译 请在下面的文本框内输入文字,然后点击开始翻译按钮进行翻译,如果您看不到结果,请重新翻译! 翻译结果1翻译结果2翻译结果3翻译结果4翻译结果5 翻译结果1复制译文编辑译文朗读译文返回顶部 nonpowerof2textures:是 翻译结果2复制译文编辑译文朗读译文返回顶部...
if I put theMipLevelsto 1, or if I use power of two texture, it work fine, but I can't make it work using both mipmap and non power of two textures.all the documentation I found say that it should works. the caps : D3DPTEXTURECAPS_POW2 ==> ...
In addition to the anisotropic perturbation, the perturbed texture coordinate may also include a tap perturbation.doi:US7091983 B1Walter E. DonovanUSUS7091983 * May 26, 2004 Aug 15, 2006 Nvidia Corporation Coordinate wrapping for anisotropic filtering of non-power of two textures...
non-power中文翻译 adj.不作功的 non-power是什么意思网络解释 不作功的; 无动力的; 负权柄 词组短语 1.non firm power备用功率 2.non-power-driven vehicle非机动车辆 3.non-powertwo textures支持两组 4.Non-powerInfrastructure非电力基础设施 5.non-powersystem无光焦度系统 ...
* Use 2D textures, the texture code will pad to a power of 2 size. */ gl_type = WINED3D_GL_RES_TYPE_TEX_2D; } else if (usage & WINED3DUSAGE_SCRATCH) if (usage & WINED3DUSAGE_SCRATCH) { /* Needed for proper format information. */ gl_type = base_type;5...
方法名:checkNonPowerOfTwo GLRenderer.checkNonPowerOfTwo介绍 [英]Validates if a potentially NPOT texture is supported by the hardware. Textures with power-of-2 dimensions are supported on all hardware, however non-power-of-2 textures may or may not be supported depending on which texturing ...
aNonpowerof2textures : yes [translate] a为什么我不能爱你? Pourquoi ne pouvez pas je t'aime ? [translate] awet mycelia 湿菌丝体 [translate] a我难过的时候 正在翻译,请等待... [translate] aHostip Hostip [translate] awhen i send you docs,wo will correct the description mentions. 当我送...
For generic troubleshooting of HLK test failures, see Troubleshooting Windows HLK Test Failures.For troubleshooting information, see Troubleshooting Device.Graphics Testing.More informationCommand syntaxExpand table Command optionDescription NonPowTwo.exe -ConfTest -M:1 -whql -logclean This command runs ...
A texture that is not a power of two cannot be set at a stage that will be read based on a shader computation (such as the bem, beml, or texm3x3 instructions in pixel shaders versions 1_0 to 1_3). For example, these textures can be used to store bumps that are fed into textu...
Mapping textures to rendered objects can be complicated by the depths (i.e., distances relative to the viewer) of the various objects in a rendered scene. The orientation of the rendered objects can also affect the complexity of mapping the textures to the rendered objects. Furthermore, applyin...