// textures must be power of two squared int powW = 0; int powH = 0; if (Configuration::getInstance()->supportsNPOT()) { powW = _fullviewPort.size.width; powH = _fullviewPort.size.height; }else { powW = ccNextPOT(_fullviewPort.size.width); powH = ccNextPOT(_fullviewPort.size....
unsigned short width; // Width of the largest mipmap in pixels. Must be a power of 2. unsigned short height; // Height of the largest mipmap in pixels. Must be a power of 2. unsigned int flags; // VTF flags. unsigned short frames; // Number of frames, if animated (1 for no ...
* An unscientific test of texture upload speed. */ public class TextureUploadActivity extends Activity { private static final String TAG = MainActivity.TAG; // Texture width/height. private static final int WIDTH = 512; // must be power of 2 private static final int HEIGHT = 512; private...
The created cc.Texture2D object will always have power-of-two dimensions. Depending on how you create the cc.Texture2D object, the actual image area of the texture might be smaller than the texture dimensions i.e. "contentSize" != (pixelsWidth, pixelsHight) and (maxS, maxT) != (1.0,...
pixelSize_ = QVector2D(imageDiffuse_.size().width(), imageDiffuse_.size().height());// Image sizes must be powers of twoif(!isPowerOfTwo(imageDiffuse_.size().width()) || !isPowerOfTwo(imageDiffuse_.size().height())) {
Point Light cookies must be cubemaps (the Cube shape type).Settings for the Cookie Texture Type When you choose the Cookie Texture type, you can set the following additional properties:Property:Función: Light Type Define the type of Light that the cookie is applied to.Note that you must ...
不是2的幂 If texture has non-power-of-two size, this will define a scaling behavior at import time (for more info see the Texture Sizes section below): 如果纹理大小不是2的幂,这将定义在导入时的缩放行为(更多信息请参阅下文纹理尺寸部分): ...
Debug.Log(string.Format("Texture {0} must be a power of 2 between 32 and 512", t)); NotLoadedTextures.Add(t);continue; }if(!Mathf.IsPowerOfTwo(loadedTexture.width)) { Debug.Log(string.Format("Texture {0} must be a power of 2 between 32 and 512", t)); ...
Texture will be scaled to the nearest power-of-two size at import time. For instance 257x511 texture will become 256x512. Note that PVRTC formats require textures to be square (width equal to height), therefore final size will be upscaled to 512x512. ...
Texture will be scaled to the nearest power-of-two size at import time. For instance 257x511 texture will become 256x512. Note that PVRTC formats require textures to be square (width equal to height), therefore final size will be upscaled to 512x512. ...