ArgumentError— Texture Size Does Not Match: when the width and height of the decompressed texture do not equal the length of the texture's edge. ArgumentError— Miplevel Too Large: if the mip level of the decompressed texture is greater than that implied by the length of the texture's ed...
The samples were small dog-bone-shaped specimens with total length 𝐿0=43L0=43 mm, gauge length 𝐿𝑔=11.0Lg=11.0 mm, width 𝑤0=3.0w0=3.0 mm, thickness 𝑡0=0.5t0=0.5 mm and could be put entirely in an FEG-SEM. Tensile tests were performed at ambient temperature on a Deben ...
The desiredTextureMemory value takes into account the mipmap levels that Unity has requested or that you have set manually.For example, if Unity does not load a Texture at full resolution because it is far away or its requested mipmap level is greater than 0, Unity reduces the desired...
The desiredTextureMemory value takes into account the mipmap levels that Unity has requested or that you have set manually.For example, if Unity does not load a Texture at full resolution because it is far away or its requested mipmap level is greater than 0, Unity reduces the desired...
Each central pixel is compared with its eight neighbors; the neighbors having smaller value than that of the central pixel will have the bit 0, and the other neighbors having value equal to or greater than that of the central pixel will have the bit 1. For each given central pixel, one ...
If the width is zero, the texture load would have failed. Determining whether there is space for a full mipmap array requires a subtle change. Rather than loading the base image level, normally zero, a level greater than the base level is loaded. This indicates to the proxy mechanism ...
The shape index is proportional to width and inversely proportional to length, based on this shape index the rate at which eggs grow longer is faster than the rate at which they grow shorter as they grow older. SI<72 and SI 72-76 shape index eggs were found to be more spherical than ...
ArgumentError— Texture Size Does Not Match: when the width and height of the decompressed texture do not equal the dimensions of this Texture object. ArgumentError— Miplevel Too Large: if the mip level of the decompressed texture is greater than that implied by the size of the texture. ...
width, height and depth must be greater than zero. ArgumentException One of the following conditions is true: numberLevels is too large for a texture cube of this size. numberLevels is greater than 32. Textures have a maximum of 32 levels. format is SurfaceFormat.Unknown. Textures cannot be...
一般的に、テクスチャ配列はテクスチャアトラスの代替えとして使われます。また、他の場合では、オブジェクトが 1 組の同サイズのテクスチャ (例えば、テレインなど) を使用するときなどに便利です。 Currently in Unity texture arrays do not have an import pipeline for them, and must be...