The NavMesh Link component is not in the Unity standard install; see documentation on high-level NavMesh building components for information on how to access it. NavMesh Link creates a navigable link between two locations that use NavMeshes....
NavMeshLink组件用于自定义网格跳跃线。 网格跳跃线用于连接两块不连续的导航网格区域,可以使角色通过网格跳跃线在这两块区域之间导航移动。 创建一个空的游戏对象,给它添加NavMeshLink组件,设置好网格跳跃线的起点和终点,例如起点放在区域A,终点放在区域B,则角色可以通过这条网格跳跃线,从起点导航移动到终点,也可以从...
The NavMesh Link component is not in the Unity standard install; see documentation on high-level NavMesh building components for information on how to access it. NavMesh Link creates a navigable link between two locations that use NavMeshes....
1.首先在pack manager导入 AI Navigation包 QQ截图20231014124003.png 2.参照官方文档的连接制作跳跃点 https://docs.unity3d.com/Packages/com.unity.ai.navigation@1.1/manual/CreateOffMeshLink.html 注意:上面的连接跳跃点使用的是Off Mesh Link(Nav Mesh Link)本质上差不太多,自己研究研究就好,懒得赘述了~ 当...
The NavMesh Link component is not in the Unity standard install; see documentation on high-level NavMesh building components for information on how to access it. NavMesh Link creates a navigable link between two locations that use NavMeshes....
导航网格链接 (NavMesh Link) 组件不在 Unity 标准安装中;有关如何访问该组件的信息,请参阅高级导航网格构建组件的文档。 导航网格链接在使用导航网格的两个位置之间创建可导航的链接。 此链接可以是点到点,也可以跨越间隙,在后一种情况下,代理 (Agent) 使用沿着入口边缘的最近位置来跨越链接。
UnityEngine.Assertions UnityEngine.Audio UnityEngine.CrashReportHandler UnityEngine.Device UnityEngine.Diagnostics UnityEngine.Events UnityEngine.Experimental UnityEngine.iOS UnityEngine.Jobs UnityEngine.LowLevel UnityEngine.Lumin UnityEngine.Networking UnityEngine.ParticleSystemJobs UnityEngine.Playables UnityEngine...
NavMeshAgent组件是Unity3D中专门用于自动寻路的组件。它依赖于NavMesh,NavMesh是一种用于描述场景中可行走区域的三角网格。NavMeshAgent组件通过在NavMesh上进行路径搜索来实现自动寻路。 自动寻路的算法原理主要包括两个部分:路径搜索和路径跟随。路径搜索是指在NavMesh上找到最短路径的过程,而路径跟随是指角色根据找到...
UnityEngine.Timeline UnityEngine.Tizen UnityEngine.U2D UnityEngine.UI UnityEngine.Video UnityEngine.VR UnityEngine.Windows UnityEngine.WSA Classes Interfaces Enumerations Attributes struct in UnityEngine.AI Description 用于在运行时操控连接多边形和导航网格的链接。
struct in UnityEngine.AI Description 用于在运行时操控连接多边形和导航网格的链接。 典型的用例是连接不同的导航网格。此链接由 NavMeshLinkData 结构描述。导航网格链接是等同于class-OffMeshLink组件的脚本,但它也支持宽链接,而不是仅支持点链接。 Variables ...