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my game is develop with unity engine, and the server side use recastnavigation for AI navigation. unity provide an API UnityEngine.AI.NavMesh.CalculateTriangulation to export navmesh data, so I wonder is there any way to create a dtNavMe...
Correct way to project a texture with alpha and colors onto surfaces in Unity 3 How to completely stop the camera from clipping into the ground 1 Unity: Alpha and color issues with opaque projector/decal shader Hot Network Questions Converting the output of LT8292 to negative value Wha...
using UnityEngine; using UnityEditor; using System.Collections; using System.Collections.Generic; public class CustomNavMeshWindow : EditorWindow { // next steps here } Add the attributes to the editor window: static bool isEnabled = false; static GameObject graphObj; static CustomNavMesh graph...
character should move to when interacting with the object. Not only so that the animation lines up properly, but also to ensure that the character never targets a position they can't reach. When placing this "interaction point" always check your generated NavMesh to ensure that...
In FANTASIAN, if you touch a treasure chest in the distance where you can’t see the route, NavMesh will automatically take you there. We talked about how new and exciting this was, but the problem was that it became stressful when interrupted by encounters along the way. So we came up...
Note: All paths with Platform in them will first check to see if Engine\Platforms\PlatformName exists before looking into the normal Engine/Config/Platform folder. This allows for easier NDA and “add on” platform extensions, both config wise and code/content wise. Projects with Platform can ...
004 How to use PlayerPrefs with Playmaker - 大小:50m 目录:03 Bonus Material 资源数量:63,其他_其他,Udemy - Make Awesomely Strange Video Games with Unity and Playmaker/03 Bonus Material/001 Introduction to Playmaker - Part I,Udemy - Make Awesomely Strang
020 How do I control when my animations are played - 大小:8m 目录:01 Intro to Game Dev with M dot Strange 资源数量:63,其他_其他,Udemy - Make Awesomely Strange Video Games with Unity and Playmaker/01 Intro to Game Dev with M dot Strange/001 Overview,Ude
@CodeMonkeyUnity Yes, as long as Unity recognizes it as a mouse @ComputingCode I have a question. In my case I am using a mesh (capsule at the moment) linked to the mouse. So far so good, it moves along with the cursor. The problem is that it's half burried into the ground. H...