In the image below, the platform in the bottom right has a modifier attached to it that sets its Area Type to Lava.A NavMesh Modifier component open in the Inspector window The NavMesh Modifier affects GameObjects hierarchically, meaning the GameObject that the component is attached to as ...
In the image below, the platform in the bottom right has a modifier attached to it that sets itsArea TypetoLava. A NavMesh Modifier component open in the Inspector window The NavMesh Modifier affects GameObjects hierarchically, meaning the GameObject that the component is attached to as well ...
Some of the settings which you can specify in the NavMeshBuildSettings struct are coupled to each other, meaning there are constraints on the values based on other values. For example, it’s not valid for agentClimb to be larger than agentHeight. Another invalid case is when the vertical ...
In the image below, the platform in the bottom right has a modifier attached to it that sets its Area Type to Lava.A NavMesh Modifier component open in the Inspector window The NavMesh Modifier affects GameObjects hierarchically, meaning the GameObject that the component is attached to as ...
The NavMesh Modifier Volume component is not in the Unity standard install; see documentation on high-level NavMesh building components for information on how to access it.
The NavMesh Modifier Volume also affects the NavMesh generation process, meaning the NavMesh has to be updated to reflect any changes to NavMesh Modifier Volumes.A NavMesh Modifier Volume component open in the Inspector window PropertyFunction Size Dimensions of the NavMesh Modifier Volume, ...
The NavMesh Modifier Volume also affects the NavMesh generation process, meaning the NavMesh has to be updated to reflect any changes to NavMesh Modifier Volumes. A NavMesh Modifier Volume component open in the Inspector window PropertyFunction ...