my game is develop with unity engine, and the server side use recastnavigation for AI navigation. unity provide an API UnityEngine.AI.NavMesh.CalculateTriangulation to export navmesh data, so I wonder is there any way to create a dtNavMe...
This was then modified to add knockback. There's nothing specific to this system required to make the knockback effect work. It just was a launching point to allow this to focus on the knockback instead of implementing a bunch of systems from scratch. Import Unity Particle Pack (free) Click...
I whipped up a simple component to capture the Enviro events and then broadcast them to NodeCanvas graphs as a global event (i.e. to all Behavior Trees in the scene): using UnityEngine; public class EnviroActorScheduler : MonoBehaviour { void Start () { EnviroSky.instance.O...
usingUnityEngine;publicclassSC_WeaponManager:MonoBehaviour{publicCameraplayerCamera;publicSC_WeaponprimaryWeapon;publicSC_WeaponsecondaryWeapon;[HideInInspector]publicSC_WeaponselectedWeapon;// Start is called before the first frame updatevoidStart(){//At the start we enable the primary weapon and disable ...
Set Debugging Information in the Output Advanced window to Full Use Entrian Attach to attach to Engine\Binaries\DotNET\UnrealBuildTool.exe Otherwise start up the UnrealBuildTool project using command line args like: UnrealHeaderTool Win64 Development -WaitMutex -FromMsBuildUnreal...
Set Debugging Information in the Output Advanced window to Full Use Entrian Attach to attach to Engine\Binaries\DotNET\UnrealBuildTool.exe Otherwise start up the UnrealBuildTool project using command line args like: UnrealHeaderTool Win64 Development -WaitMutex -FromMsBuildUnreal...
We selected Unity as a case-in-point due to its widespread use (with more than 60% of AR/VR content being made by this platform [30]) and rich feature set, including an integrated physics engine that significantly reduces the need for developers to delve into complex physics and ...