(1)Draw/DrawIndirect/MultiDrawIndirect知识学习 Vulkan的渲染函数有四个函数,可以用如下方式来分类: 1)是否直接渲染或间接渲染分为两类 直接渲染:vkCmdDraw/vkCmdDrawIndexed(渲染参数直接通过API传入) 间接渲染:vkCmdDrawIndirect/vkCmdDrawIndexedIndirect(渲染参数以Buffer形式传入,并且GPU中还可以读写,修改) 2)是...
MultiDrawIndirectCount 将需要 CPU-GPU 同步才能从 GPU 内存获取计数值。也许这不是一个非常理想的方法,但它确实有效,并且由于驱动程序优化不足,甚至可以在某些硬件上胜过单个 MDI 调用。 for(uint32_t i = 0; i < num_draws; i++) { [encoder drawIndexedPrimitives:... indirectBufferOffset:offset]; of...
Using MultiDrawIndirect, the rendering of each object is declared in the GL_DRAW_INDIRECT_BUFFER array, with each set of instances being represented by a copy of the structure DrawElementsIndirectCommand. This structure is defined in the extension GL_ARB_draw_indirect, and includes the primitive...
DirectX 12 Multi-Indirect Draw - 来自知乎专栏「Unity Graphics」,作者: MaxwellGeng ODirectX 12 Multi-Indirect Draw (想看更多?下载 @知乎 App:S知乎) DirectX 12 Multi-Indirect Draw 题图来自微软在发布DX12时官方曾放出的Demo,官方在这张截图中展现了DirectX 12中具有里程碑意义的功......
配置测试环境:wamp2.0 1. 首先将Windows/system32/drivers/etc/hosts文件打开(用记事本打开) 2. ...
1,CDN,Content Distribute Network,可以直译成内容分发网络,CDN解决的是如何将数据快速可靠从源站传递...
Employee silence impedes sustainable organizational development, and it can conceal harm for internal and external stakeholders. Established approaches to overcoming silence in organizations draw on the assumption that employees withhold their views based on deliberate elaborations on the effectiveness and ...
PFND3D11DDI_DRAWINDEXEDINSTANCEDINDIRECT回调函数 PFND3D11DDI_DRAWINSTANCEDINDIRECT回调函数 PFND3D11DDI_PERFORM_AMORTIZED_PROCESSING_CB回调函数 PFND3D11DDI_QUERYDESIREDMODE1回调函数 PFND3D11DDI_RECYCLECOMMANDLIST回调函数 PFND3D11DDI_RECYCLECREATECOMMANDLIST回调函数 PFND3D11DDI_RECYCLECREATED...
D3D11_DEVICE_CONTEXT_TYPE 枚举 D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS 结构 D3D11_DRAW_INSTANCED_INDIRECT_ARGS 结构 D3D11_DSV_DIMENSION 枚举 D3D11_DSV_FLAG 枚举 D3D11_FEATURE 枚举 D3D11_FEATURE_DATA_ARCHITECTURE_INFO 结构 D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS 结构 ...
Indirect Draw: 数据来自GPU, 允许GPU动态生成绘制命令gl[Multi]Draw<Arrays/Elements>Indirect[Count].. BaseVertex, BaseInstance: baseVertex是EBO索引值的偏移量; baseInstance是InstanceArrays的顶点数据偏移量glDrawElements<BaseVertex/+/BaseInstance>, glDrawArraysInstancedBaseInstance... Transform Feedback Draw:从...