You'll find all the best 5e monsters in our guide – plus DM advice on how to run them, potential tactics and their general role in the game. We've organized our favorite monsters by Challenge Rating (CR), so yo
While not a kaiju-sized beastie, Crawford promises us the Arch-Hag is a mean creature that "can just wreck you". It's the highest-CR Fey in all of Dungeons and Dragons, and can curse multiple opponents at once with a Crackling Wave. You'll want to avoid these curses, if possible, ...
The Solar is a CR 21 monster with this greatsword attack: Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) radiant damage. For comparison, if it was wielding just the regular greatsword, i...
Edit the CR from 1/2 to 1, if you desire. Last edited by Stardust_Strifer: Mar 8, 2019 #5 Nenjis View User Profile Send Message Posted Mar 11, 2019 Homebrew them. Add a d4 to attacks and half the hit die to hp. #6 XenoSean View User Profile Send Message Posted Oct 20, ...
Art by Cristi Balanescu Mostlycanthropescan make great bosses for low-level parties, but we'll focus on Werewolves for their powerful attacks, Pack Tactics, and overall strength that come with a CR three monster. The mystery of figuring out who the Werewolf is can also be a wonderful narrativ...
One can't just line up CR's in order of lowest to highest and run every game like a prolonged episode of the Power Rangers where you fight the easy then the medium then the hard then the hardest... you can, I guess, but I'm probably in good company suggesting that you shouldn't...
ok, so I was considering running a game where the players choose a "monster" from the bestiaries to play as. I would probably restrict them to cr5 creatures or lower. Though when playing this way would the characters stats just be what the bestiary entry says? How could you add some ...
If you follow that format, it’s a lot easier to follow the guidelines in the DMG to figure out the monster’s CR. The monster’s average damage output over three rounds is a lot easier to see. And you can follow the guidance in the DMG for adjusting the CR based on other spells ...