Unity : Cannot modify a value type return value of `UnityEngine.Transform.position' 0 Unity Transform position isn't changing position 2 I can't get the position of a game object into a vector3 variable 0 transform.position not setting correct position in Unity? 0 (tr...
(UnityEngine.TerrainTools.PaintContextpaintContext, TexturebrushTexture, UnityEngine.TerrainTools.BrushTransformbrushXform){// Get the built-in painting Material referenceMaterial mat = UnityEngine.TerrainTools.TerrainPaintUtility.GetBuiltinPaintMaterial();// Bind the current brush texturemat.SetTexture("...
this.mDataResources.set(position,enity); INotifyDataSetChange.notifyUnityAdapterDataUpdate(position); }else{ lg.e("reviseDataResource failed because position out of size "+this.mDataResources.size()); } } @Override public voidremoveDataResourceOnPosition(intposition) { this.mDataResources.remove(...
"UnityCG.cginc" #include "Lighting.cginc" #define LEN(X) length(_HolePosArray[X].xyz - worldpos)-_HoleRadArray[X] half4 _HolePos; half _HoleRad; struct appdata { float4 vertex : POSITION; float2 uv : TEXCOORD0; float4 normal : NORMAL; float4 tangent : TANGENT; }; struct FVert...
current.type != EventType.Repaint) return; // Only do the rest if user mouse hits valid terrain if (!editContext.hitValidTerrain) return; // Get the current BrushTransform under the mouse position relative to the Terrain UnityEngine.TerrainTools.BrushTransform brushXform = UnityEngine.Terrain...