modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players radius to account is based on (server) render distance (like mob caps in vanilla) in the end each player has their own mob cap which applies...
Location where to spawn the simulated player. name?: string = "Simulated Player" Name to give the new simulated player. gameMode?: @minecraft/server.GameMode = 0 Returns SimulatedPlayerNotes:This function can't be called in read-only mode. This function can throw errors. Throws GameTestError...
玩家也可以通过spawnChunkRadius游戏规则来调整区块大小。 3、Minecraft传奇在2024年的1月份悲情的停更了!来自Mojang官方宣布的消息,“感谢您跟随这段英雄之旅并帮助我们完善《我的世界:传奇》。在我们团队、合作伙伴和 Minecraft 社区的支持下,我们将继续探索我们热衷的游戏类型,并为 Minecraft 宇宙带来新的体验。” Mi...
It can only spawn a mob at positions that are within line of sight 其只能在视线范围内的位置...
Speed mining is a mining technique in which a player randomly mines out a 50 block radius around them. Stone can be instantly broken by using an Efficiency V diamond or netherite pickaxe while under the effects of Haste II from a beacon, allowing the player to quickly clear out a large ...
新增游戏规则 spawnChunkRadius,用于设置出生点区块大小 Possible values are 0 to 32, where 0 completely disables the spawn chunks and 10 is equivalent to the functionality before this change 允许值范围是 0 至 32,设置为 0 将完全禁用出生点区块机制,设置为 10 则会匹配改动前的机制 ...
Anvil Radius- Anvil spawn radius Anvil Height- Anvil spawn height 🏷️Tags Medium- Slightly more difficult than normal Minecraft but still very doable Item Decay▪ Act fast! All your items have a limited lifespan till they disappear
EntityPlayer player = getPlayer(server, sender, args[0]); if(player != null) { BlockPos spawn = player.world.getSpawnPoint(); int x, z; do { x = player.world.rand.nextInt(maxrange) - maxrange / 2 + spawn.getX(); z = player.world.rand.nextInt(maxrange) - maxrange / 2 +...
shadow_radius - size of shadow. Defaults to 0 (no shadow). Interpolated shadow_radius - 实体阴影的大小。默认为0(无阴影)。可插值 shadow_strength - strength of the shadow. Controls the opacity of the shadow as a function of distance to block below. Defaults to 1. Interpolated shadow_strength...
radius:number Radius, in blocks, of the explosion to create. explosionOptions?:ExplosionOptions=null Additional configurable options for the explosion. Returnsboolean Notes: This function can't be called in read-only mode. This function can throw errors. ...