randomTick..1.8加入的,改变每秒随机刻发生次数,默认是3。可以设置更高,设置为0停止随机刻/gamerule randomTickSpeed #调高可以加速作物生长,树的生长,草地的蔓延,下界传送门生成僵尸猪人
命令:/tickspeed [frequency] [mode]frequency代表每秒钟tick的数量。原版为20。请输入1到1000之内的数字!为了玩家更好操作,新添了mode这个选项。它决定将改变应用于哪些地方。当输入0时,将tickspeed的更改应用于服务端与所有的客户端。当输入1时,将更改应用于本地的客户端当输入2时,将更改应用于服务端简单点,...
nbtexplorer打开level.dat 直接修改gamerule/randomTickSpeed回3 完事 来自iPhone客户端2楼2019-02-18 23:46 收起回复 此用户名无效额 末影水晶 13 你也太相信你的电脑和服务器了吧 来自Android客户端3楼2019-02-19 01:18 收起回复 mc用户2 世界重构 1 /gamerule randomTickSpeed 999999999 4楼2020-07-...
萌新提问:如何用/g..萌新提问:如何用/gamerule randomTickSpeed 把时间流逝改为正常,之前改过一次好像太快了
Prevents command block output from being stored in chat logs. In multiplayer, also prevents player-initiated commands from being stored. Unrelated to commandBlockOutput, which is output into the visible chatrandomTickSpeed [value]Controls how often a random tick occurs; random ticks influence how ...
在Java版中,在每个游戏刻,执行区块刻的区块中,每个区段默认会被随机选出randomTickSpeed个方块给予随机刻,数量可由/gamerule randomTickSpeed自定义(默认为 3)。在基岩版中,每个游戏刻每个区块默认会随机选出区段数×2.5×randomTickSpeed个方块给予随机刻,同样可由/gamerule randomTickSpeed自定义(默认为 1,但等效...
携带版中的命令(Command)是通过输入特定文本字符串而激活的高级功能。-wiki Part.2 PE命令一览表 /clear 从玩家物品栏中删除物品。 /clone 将特定区域的方块复制到另一处。 /connect 链接至服务器URL地址。 /difficulty设置难度等级。 /deop 撤销玩家的管理员权限。 /effect 添加或移除状态效果。 /enchant 附魔...
Tick Speed Uses Throughout this tutorial, we’ve mentioned that tick speed can help players grow crops faster, make mobs appear faster, among other aspects of Minecraft. This is primarily used for farming, as the normal amount of time needed can be too long for some users. Almost instantly...
Those entities, similarily to marker, don't tick and have no collisions or physics 这些实体与 marker 类似,不会导致更新,没有实体碰撞,没有物理效果 Models render at entity position, with normal rotation around X and Y axis (so it can be controlled by teleport commands), but also with addition...
runAtTickTime(tick: number, callback: () => void): voidRuns the given callback after a delay of tick ticks from the start of the GameTest.Parameterstick: number Tick (after the start of the GameTest) to run the callback at. callback: () => void Callback function to execute....