In Minecraft Java Edition 1.16, 1.17, 1.18, 1.19 and 1.20, theentity valuefor a mule ismule. Themuleentity has a unique set of data tags that can be used in Minecraft commands such as:/summonand/data. What are NBT tags (formerly called Data Tags)? NBT tags allow you to set certain ...
In Minecraft Java Edition 1.14 and 1.15, theentity valuefor a cave spider iscave_spider. Thecave_spiderentity has a unique set of data tags that can be used in Minecraft commands such as:/summonand/data. What are NBT tags (formerly called Data Tags)? NBT tags allow you to set certain ...
public static void setCategories(NBTTagCompound root, Category[] categories) { NBTTagList list = new NBTTagList(); for(Category category : categories) { list.appendTag(new NBTTagString(category.name)); } NBTTagCompound extra = getExtraTag(root); extra.setTag(Tags.EXTRA_CATEGORIES, list); ...
capNBT = p_41606_; this.item = p_41604_.asItem(); this.delegate = net.neoforged.neoforge.registries.ForgeRegistries.ITEMS.getDelegateOrThrow(p_41604_.asItem());//注册表中检索 Item 的委托(引用或标识符)并将其分配给 delegate 变量。 this.count = p_41605_; this.forgeInit();//调用 ...
Added a new NBT tag for entities, named “HasVisualFire”, which will cause any entity with this flag to visually appear on fire, even if they are not actually on fire 添加了一个新的NBT标签 “ HasVisualFire ”,这个标签可以让没有着火的实体看起来跟着火了一样 ...
首先对于所谓的“材质丑,东西没用”都应该是个人观点,不能一刀切概括所有MC近期的更新。我就觉得MC材质...
tdese tags are used when summoning armor stands. NBT Tag Description Value type Syntax ShowArms Determines whetder you can see tde armor stand's arms or not. Numerical, 0 or 1 (0 for false, 1 for true) {ShowArms:#} NoGravity 控制那个盔甲架是否受重力影响 Numerical, 0 or 1 (0 for ...
类名称:NBTTagCompound方法名:isEmpty NBTTagCompound.isEmpty介绍 暂无 代码示例 代码示例来源:origin: mezz/JustEnoughItems @Override public String apply(ItemStack itemStack) { NBTTagCompound nbtTagCompound = itemStack.getTagCompound(); if (nbtTagCompound == null || nbtTagCompound.isEmpty()) { ...
· 不改变属性值的data命令的执行(即便属性存在于NBT中)不算作更新。 · 每个刻同步到客户端的更新最多只有一次,即命令内的多个更新依然算一次更新。 · 上一批“当前值”被保存为“先前值”。 · 启用插值时,实体会随时间在“先前值”和“当前值”之间变化。 · 插值起点(实体完全处于“先前值”状态)由字段...
都用一种二进制数据格式存储(NBT Named Binary Tags 命名二进制标签 ——MinecraftWiki),里面包含数组...