「技术+材质」0.7..这个x可以改成0〜3的数字。设置菜单中所谓的高画质是2,低画质是3。这里0是最高视距(看得最远);1是高距离(比设置中的高还远);2是中视距(设置中的高);3是低视距(设置中的低)。ps
How to Create PBR Textures in Substance by Adobe If you have access to theSubstance Painter app, you can create higher resolution PBR texture sets in a much more intuitive manner. This software lets you see all of the maps of your PBR texture set displayed in real-time on mesh geometry....
Become the Breeze! Using a Wind Charge will fire off a Wind Charge projectile similar to the ...
of parity fixes and an endless jar of chili mayo. OK, maybe the last one just applies to ...
Checking how much dedicated ram you have on Minecraft, in comparison to how much ram your computer has is a great idea. If you use excessive RAM you can get this block lag andother annoying errorsin a single player. 5. Switched Modes And Settings ...
The new power boosts includejump boostandresistance. Jump boost lets you jump higher than usual, while resistance lowers the incoming damage to our player. Both are useful to avoid mobs and win fights. The range of this level’s boosts is 30 blocks. ...
Simulation distance setting模拟距离设置 Entities will not be updated outside of simulation distance. 在模拟距离之外的生物将不会再被更新 Allows higher render distance with less CPU load. 可以用更少的CPU负载来使用更大的渲染距离 A new slider in video settings on the client. 有一个新的滑块被添加进...
Exceeding the recommended specs will yield even higher performance advancements.Show more How to check your hardware configuration?Boost your FPS with a CPU upgrade. Upgrading your processor can give your FPS a serious boost in a CPU-intensive game like Minecraft. The latest Intel® Core™ ...
盔甲槽位可被指定为slot.armor.head、slot.armor.chest、slot.armor.legs和slot.armor.feet Inventory slots are specified as positive numbers, now expressed as strings 物品栏槽位可指定为正整数,现在用字符串来表示 This change requires a world version of 1.20.80 or higher...
render_method opaque String The render method to use. Must be one of the options listed in the table below. See this page to understand the relationship between render method and render distance. texture none String Texture name for the material.render...