An Advanced Tutorial Detailing the Use of Render Distance for Custom Blocks in Minecraft: Bedrock Edition
Affects Version/s:Minecraft 1.4.2 Labels: rendering Environment: Microsoft Windows 7 Ultimate x64, jre 1.7.0_07 Confirmation Status: Unconfirmed Game Mode: Creative My computer barely runs with far distance and is better off running with normal render distance. However, whenever I attempt to alte...
Affects Version/s: Minecraft 14w30c Labels: None Environment: Linux 64bit Java 7 Confirmation Status: Unconfirmed Description When I set render distance to 32 chunks, then all mobs freeze. It is impossible to hit them, they do not move, make sounds or anything. The player seems to ...
Custom Block Render Distance Advanced Custom Block Oversized Tools and Libraries Reference Documentation Best Practices & Tips Contribute 下载PDF Learn Minecraft Bedrock Edition 使用英语阅读 保存 通过 Facebookx.com 共享LinkedIn电子邮件 项目 2024/09/26 ...
Java net.minecraft.client.renderer.ActiveRenderInfo类属于net.minecraft.client.renderer包。本文搜集整理了关于Java net.minecraft.client.renderer.Acti...
A Minecraft world downloader that works as a proxy server between the client and the server to read & save chunk data. Download multiplayer worlds by connecting to them and walking around. Chunks can be sent back to the client to extend the render distance. ...
This is an issue caused by 1.18 updating the chunks to the new layout only after loading them in game. Once you get to certain distance from a 1.17 chunk, it will load as a proto-chunk, resetting its Status tag to "structure_starts". This results in Overviewer skipping this chunk since...
minecraft.ingameGUI.recordPlaying =""; } } } } 开发者ID:4Space,项目名称:4Space-5,代码行数:20,代码来源:TickHandlerClient.java 示例2: onTick ▲点赞 3▼ importnet.minecraftforge.client.event.RenderGameOverlayEvent;//导入方法依赖的package包/类@SubscribeEvent@SideOnly(Side.CLIENT)publicvoidonTi...
importnet.minecraftforge.client.event.RenderWorldLastEvent;//导入方法依赖的package包/类@SubscribeEventpublicvoidworldRenderTick(RenderWorldLastEvent event){if( mc.world ==null|| !XRay.drawCaves )return;floatf = event.getPartialTicks();// this is a world pos of the playerpulseRender...
We can also zoom way out and see every chunk we’ve explored in the map laid out. What seems so tiny when viewed at this distance is actually a huge distance in the game. Our castle-in-progress is located on the patch of jungle just south of the snowy area on the far left edge...