tickspeed1.0for minecraft1.10.0发布!命令:/tickspeed [frequency] [mode]frequency代表每秒钟tick的数量。原版为20。请输入1到1000之内的数字!为了玩家更好操作,新添了mode这个选项。它决定将改变应用于哪些地方。当输入0时,将tickspeed的更改应用于服务端与所有的客户端。当输入1时,将更改应用于本地的客户端当...
在Java版中,在每个游戏刻,执行区块刻的区块中,每个区段默认会被随机选出randomTickSpeed个方块给予随机刻,数量可由/gamerule randomTickSpeed自定义(默认为 3)。在基岩版中,每个游戏刻每个区块默认会随机选出区段数×2.5×randomTickSpeed个方块给予随机刻,同样可由/gamerule randomTickSpeed自定义(默认为 1,但等效...
randomTick..1.8加入的,改变每秒随机刻发生次数,默认是3。可以设置更高,设置为0停止随机刻/gamerule randomTickSpeed #调高可以加速作物生长,树的生长,草地的蔓延,下界传送门生成僵尸猪人
Before changing the tick speed of your Minecraft world, regardless of edition, you must enable cheats in Minecraft or become a Minecraft operator. This is required since it’s considered cheating, as it alters how natural events occur in-game. Once you’re starting to edit ticks, make sure ...
How to Change Tick Speed in Minecraft If you want to make your game world update faster or slower than usual, then you can change the random tick speed in Minecraft. Doing so will change the number of blocks that get updated every single second. To change the tick speed in Minecraft, us...
experience. Those who are feeling adventurous can even check out experimental world generation to ...
Added spawn_item_event event to minecraft:spawn_entity component. This event is called when an item is spawned 为minecraft:spawn_entity 加入了 spawn_item_event 事件,生成物品时会调用该事件 Attribute "speed_multiplier" in the "minecraft:boostable" component is now being parsed correctly from json...
Identifier of the component to check for. If the namespace is not specified, 'minecraft:' is assumed. blockLocation: @minecraft/server.Vector3 Location of the block with a container (for example, a chest.) hasComponent?: boolean = true Determines whether to test that the component exists, ...
playersSleepingPercentage Percentage of players that must sleep in order to skip the Night (available starting in 1.17) <number> 100 randomTickSpeed Sets the speed of how fast things grow or decay (such as the growth of a sapling into a tree). 0 disables the random tick. The higher the ...
Represents the flying speed of an entity. Properties value value: number; Current value of the flying speed of the associated entity. Type:number Notes: This property can't be edited in read-only mode. Constants componentId static read-only componentId = "minecraft:flying_speed"; ...