Overview – Minecraft Tick Speed As many players know, Minecraft provides an endless environment to explore and use. Whether you’re making Minecraft farms or hunting for valuable treasures, there’s plenty of activities to try out. However, some players may want to speed up everything to have...
runAtTickTime(tick: number, callback: () => void): voidRuns the given callback after a delay of tick ticks from the start of the GameTest.Parameterstick: number Tick (after the start of the GameTest) to run the callback at. callback: () => void Callback function to execute....
In last week's snapshot, we fixed a bug related to which data gets transferred between mobs when converted from one type to another (ex: zombie to drowned). This week, we have reverted a few of those changes (health, attributes, and loot tables are no longer transferred). 在上周的快照...
/cleareffects (Clears all effects, needed when you want to from speed1 to speed2 or the other way around) /dofire (Turns gamerule doFireTick to true) /nofire (Turns gamerule doFireTick to false) /nodeathmessages (Turns gamerule showDeathMessages to false) /showdeathmessages (Turns gamerul...
(默认 = true)script-watchdog-hang-threshold- Sets the watchdog threshold for single tick hangs ...
Spectator Mode has made its way into Minecraft: Bedrock Edition! This feature has been experimental for a little while but has now made its way into the game with no experimental toggle required. Here’s a quick write up of this new game mode and how it can be used: ...
Her career originally began in game development and she remains fascinated by how games tick in the modding and speedrunning scenes. She likes long fantasy books, longer RPGs, can't stop playing co-op survival crafting games, and has spent a number of hours she refuses to count building ...
After events do not execute immediately, instead they are deferred until a later point in the tick when they are flushed. It is guaranteed that all events fired in a tick are flushed within a tick after 事件不会马上进行,它们会在触发后延迟运行,所有在该游戏刻内触发的事件都会在该游戏刻内运行...
playersSleepingPercentage Percentage of players that must sleep in order to skip the Night (available starting in 1.17) <number> 100 randomTickSpeed Sets the speed of how fast things grow or decay (such as the growth of a sapling into a tree). 0 disables the random tick. The higher the ...
A server’s technical performance can make or break your experience. Look for high uptime (99.9%+), low latency (under 50ms for your region), and stable tick rates (20 TPS). Hypixel’s 99.99% uptime and 12ms latency set the gold standard, while smaller servers like CatCraft (99.8%) ...