这是因为3.2最终删除了3.0中不推荐的功能。 因此,如果您想使用#Version330着色器,那么您的代码应该如下所示: glutInitContextVersion(3,2); glutInitContextFlags(GLUT_CORE_PROFILE); 显然X11在OS X上不支持高于2.1的OpenGL。因此,我建议你切换到GLFW。~阅读全文~人机检测~...
void QOpenGLWidget::initializeGL(){this->initializeOpenGLFunctions();// ...}复制代码 shader报错:version '330' is not supported 这里的报错问题其实是和OpenGL的版本有关系,每个OpenGL版本之间是存在差异的。正因为存在不同的OpenGL版本,所以shader里面才有了 #version 330 core 解决办法: #include QSurfaceFor...
glfwCreateWindow// 4 : glewInit != GLEW_OK// 5 : CompileShader()// 6 : ParseShader() > ongedefieneerde shader// debug macros#defineDEBUG_OUTPUT_PARSE_SHADER 1#defineDEBUG_OUTPUT_ARGV_0 1#defineDEBUG_OUTPUT_GLSL_VERSION 1// gedeelde libs#include<iostream>#include<fstre...
以下用户的用户个人资料: Janet_C Janet_C 用户级别:社区版主
根据苹果公司的"OpenGL能力表“,此版本支持GLSL4.1,但调用glGetString(GL_VERSION)返回"1.2”,我的GLSL3.30着色器(以"#version 330“开头)拒绝加载,称该版本不受支持。 浏览1提问于2013-11-09得票数 22 1回答 在OpenGL中创建GLFW窗口时出错 、、 下面是我正在处理的当前代码: glfwWindowHint(GLFW_OPENGL_...
MacBook Pro 10.13.6 crashes everything my MacBook Pro just started crashing safari, messages, Dropbox, and any other application I am running. When the crash system report pops up, that crashes too? What the heck is going on? Currently scanning for viruses and haven’t found any. 3 ye...
OpenGL GLSL 128K Stack 67.6M VM_ALLOCATE 103.5M __DATA 42.3M __GLSLBUILTINS 2588K __IMAGE 528K __IMPORT 8K __LINKEDIT 46.9M __OBJC 2256K __TEXT 169.0M __UNICODE 544K mapped file 141.1M shared memory 68K === === TOTAL 1.4G Reply User profile for user: Linc Davis Linc Davis...
OpenGL GLSL 256K 4 SQLite page cache 64K 2 STACK GUARD 56.2M 63 Stack 191.0M 70 VM_ALLOCATE 646.6M 48 __DATA 63.7M 386 __GLSLBUILTINS 2588K 2 __IMAGE 528K 2 __LINKEDIT 137.2M 75 __TEXT 474.6M 349 __UNICODE 556K 2 mapped file 237.3M 59 shared memory 16.4M 2...
Version: 600.00 (312.23.4) Code Type: X86-64 (Native) Parent Process: launchd [1] Responsible: WindowServer [172] User ID: 88 Date/Time: 2018-03-04 19:48:18.662 +0800 OS Version: Mac OS X 10.13.3 (17D102) Report Version: 12 ...
BTW: Seems like just can not compile shader by using\n#version 330 compatibility\nin/ofxFurry/src/glsl.cpp, and I have check my OpenGL Extensions Viewer: I am new for OpenGL & GLSL progamming, is there any way to fix this for Mac OS ?