问LWJGL/Slick-Util渲染问题EN我正在开发一个游戏,我正在尝试绘制我们的logo,当我绘制它时,它有一个...
而且我的项目不一定总是2d的,所以我更喜欢使用slick-util,因为这是lwjgl网站上推荐的。
public static OSUtil create() { int platform = LWJGLUtil.getPlatform(); switch (platform) { case LWJGLUtil.PLATFORM_MACOSX: return new MacOSXUtil(); case LWJGLUtil.PLATFORM_LINUX: case LWJGLUtil.PLATFORM_WINDOWS: default: throw new RuntimeException("Unsupported platform: " + platform); } }...
org.lwjgl.util.glu.Sphere. You can vote up the ones you like or vote down the ones you don't like, and go to the original project or source file by following the links above each example. You may check out the related API usage on the sidebar. ...
protected org.lwjgl.opengl.DisplayModetargetDisplayMode The display mode we're going to try and use protected booleanupdateOnlyOnVisible True if we should update the game only when the display is visible Fields inherited from class org.newdawn.slick.GameContainer ...
lwjgl; import java.lang.reflect.Field; import java.nio.*; import java.nio.charset.*; /** * [INTERNAL USE ONLY] * * This class provides utility methods for passing buffers to JNI API calls. * * @author Spasi */ public final class MemoryUtil { private static final Charset ascii; priv...
包路径:org.lwjgl.util.vector.Vector3f类名称:Vector3f方法名:scale Vector3f.scale介绍 暂无 代码示例 代码示例来源:origin: SlimeKnights/TinkersConstruct @Override public ItemTransformVec3f deserialize(JsonElement p_deserialize_1_, Type p_deserialize_2_, JsonDeserializationContext p_deserialize_3_) throws...
org.lwjgl.opengl.Util Java源码示例:org.lwjgl.opengl.Util 示例1 protectedbooleancheckGLError(){try{ Util.checkGLError(); }catch(OpenGLException ex){ listener.handleError("An OpenGL error has occurred!", ex); }//NOTE:Always return true since this is used in an "assert" statementreturntrue;...
本文整理了Java中org.lwjgl.util.vector.Vector3f.normalise()方法的一些代码示例,展示了Vector3f.normalise()的具体用法。这些代码示例主要来源于Github/Stackoverflow/Maven等平台,是从一些精选项目中提取出来的代码,具有较强的参考意义,能在一定程度帮忙到你。Vector3f.normalise()方法的具体详情如下:包路径:org.lwjgl...
Question Hello. code in question: https://github.com/LWJGL/lwjgl3/blob/master/modules/lwjgl/core/src/main/c/common_tools.h#L60-L82 If for whatever reason initialization of ThreadLocalUtil here fails, VM will silently crash. That was hard...